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(+1)

Fun, short with aggressive pacing, amusing and respectful of the player's time. I liked it! 

My only critique would be a reminder that excessive realism can sometimes detract from the fun of gameplay. It happens to the best of us, but is worth watching out for. Aside from that, a nearly perfect game.

I'd be curious to know where you think the line is for this idea. During development I decided early to not add any liquids or squishy SFX because I thought it would make the game too gross. I want it to be uncanny, not necessarely disgusting. I know the line is different for everyone, but since you're the first person to bring it up, I'd like to know your opinion!

(+1)

Sorry, I was trying to go for humor - the way the game evolves is so gonzo that complaining about excessive realism is absurd. I don't have a legitimate complaint, the game style is on point for the theme

Oh! I completely missed the tone of that one xD Thanks for clarifying!