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(+1)

Just my own 2 pence or cents.

I'm fairly new to gamedev and asset creations, but I have uploaded some of my own assets in packs themed after my own game jam games.

With regards to the content, I will only use the assets I have created and therefore have full rights to use, so no headaches for copyright or licensing.

So far I have only uploaded them for free as the corresponding games are also free to play.

With regards to the structure of the packs, I always try to keep the files organised in relevant subdirectories for simplicity.

With regards to the file types, I try to be consistent.  For 2d images and sprites I use PNG, for audio, I try to use mp3, for 3D, I would include exports for the common file types and the BLEND files I used to create them.

If there is a lot of files to be included in the pack, it might be useful to include a contents list or readme that can help a user find particular assets more easily.

With regards to updates, this all depends on your own purpose for the pack.  If it is a standalone pack, I would feel it is complete when everything you want to make for it is in the pack.  If an update to this includes separate file formats, this could be done as a separate collection under the same store page.  If the update is more unique assets, I would either look at a DLC like model or, if there is a lot of new assets, a completely new Asset Pack.  One of the things I have realised is that there needs to be a defined cut off for when something is considered to be finished, otherwise you will never "finish" it.

Thank you for taking the time to reply!  
Good to know about the store page collections

I noticed you mentioned copyright stuff, and while I intend to create most of the assets myself from scratch, I had been wondering what the etiquette would be in regards to incorporating stock images into an asset in some way?  Like the very no-strings royalty free stuff you might find on pixabay or unsplash.  Do you know if assets derived from stock are allowed on itch, as long as it's properly clarified & credited?
(Examples: 3D model with a photobashed texture made from stock; creature sprite frankensteined from different stock photos & then pixelized; etc) 
Again, mostly going to be making stuff from scratch, but there is a part of me that enjoys creating stuff from stock & i got curious about what the rules are for that lol

(+1)

This bit is a little outside my experience as I'm still new to making and publishing assets, but as far as I can tell it would all come down to the licenses on anything you intend to use.  I previously looked into licensing aspects when I first started thinking about making games and considered using pre-made assets as a shortcut, but there are a lot of different licenses with differing requirements on usage and attribution.  If the license allows you to re-use and re-purpose the assets you plan to use, then there shouldn't be a problem, but some assets will require attribution, and others might be free to use personally, but not commercially.  This is why I decided to try and make my own assets as much as possible so that I didn't tumble down that rabbit hole.

The only exceptions to this would be adherence to Itch's own policies and the usage of AI generated assets.

Hope this helps.

helpful, thanks!

i guess i already have an endless to-do list for scratch-made assets anyway, so i can easily put off the experimental stock stuff until i have a more solid grasp on the licenses lol