An excellent entry! I would not be surprised if this game wins the whole thing, but I am certain it will make the top 3 for sure, and it's well deserved.
The sound design is very impressive from a quality point of view, fitting the game well and standing out nicely, but it also does a great job at prompting the player. The voice acting is really fun and seriously helps to put you there with the characters, giving them more unique attitudes. The music is nice, and it adds allot to the atmosphere!
I love that this is actually challenging, and doesn't try to hold your hand much. It really got my heart pumping and my whole attention focused, which I've only experienced a few times in blind game jams!
The tutorial does a great job at explaining things, and the game doesn't shy away from traditional RPG terms for our sake, which I find respectful.
I could take or leave the whole [quest to get your sight back] trope, but I've been blind for my whole life. People who haven't may have a different opinion. Either way, it doesn't bother me over much, and I like the fact that the awakening gives as well as taking. The metaphor there isn't perfect, but I appreciate the feeling behind it. It also serves to make the world more interesting, which is important when you don't have much time to tell your story.
The biggest trouble I had with the game was the target selection controls. I don't know if I was just doing something wrong or if there was some kind of lag, but I had a hell of a time getting it to work.
It was pretty difficult at times to tell when a target was behind me. Perhaps a significant pitch step or attenuation would help to indicate that?
I found the snakes quite difficult to pinpoint, maybe that's on purpose?
Ultimately, this game rocked! Everyone who worked on it should be seriously proud of what they put together. The fact that you managed to essentially take a piece of an RPG and make it accessible and enjoyable enough to be used as an example for other devs within a month is pretty damn commendable!