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Interesting, can I have more details like what engine you are using, how much you scaled the text up, if you are using anti-aliasing, etc?

Hey mate,

Apologies don't mind me Godot imported it incorrectly and put aliasing on. But just so you know.

  • Godot
  • viewport 640*480 -> fullscreen 1920*1080
  • aliasing was ON (here's where our problem was)

I would like to say while I got you, awesome work with your fonts especially. You're my go-to when I want a font for any project.

Stellar! Thought it was an aliasing issue, nevertheless still a strange way to alias. Thanks so much for getting back quickly with this.

Also thanks for using and enjoying my fonts, it means a lot! Cheers friend!