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(1 edit)

I hope the combat(melee trace), movement, inventory and camera etc can be modularized to make it possible to say make it possible to make any type of combat game with any camera angle, not just souls-like.
For example, RPG Builder on Unity allows any type of camera system as addon.

(+2)

The whole thing needs a redo. When I go through it I'm annoyed how most of it is not easily reusable. Some snippets are handy but generally it's not as useful as I hoped it would be.

That said if you just want a gemeric camera system, just grab a different camera system from the asset library rather grab this full template/demo.


Any bigger template or demo has to make decisions for the dev making it less and less flexible for reuse. I'll do my best on a rewrite to make it properly modular, but still, it has to make decisions for the dev especially if it has any type of targeting going on.

(3 edits)

Cool!
I meant a combat system that is camera type agnostic. Like top-down click to move(Like Diablo) or top down WASD(or Controller) or third person etc.
I don't know how the RPG Builder asset pulls out this magic, but it does.
They usually sell different camera types for RPG Builder for a price.
https://assetstore.unity.com/packages/tools/game-toolkits/rpg-builder-177657
https://assetstore.unity.com/packages/tools/game-toolkits/top-down-click-to-move...
https://assetstore.unity.com/packages/tools/game-toolkits/top-down-wasd-characte...