Can you add the tags two tags for "Mega Drive" and "Sega Genesis".
This will allow people to find the game.
Cool!
I meant a combat system that is camera type agnostic. Like top-down click to move(Like Diablo) or top down WASD(or Controller) or third person etc.
I don't know how the RPG Builder asset pulls out this magic, but it does.
They usually sell different camera types for RPG Builder for a price.
https://assetstore.unity.com/packages/tools/game-toolkits/rpg-builder-177657
https://assetstore.unity.com/packages/tools/game-toolkits/top-down-click-to-move...
https://assetstore.unity.com/packages/tools/game-toolkits/top-down-wasd-characte...
Shortcuts PDF is confusing.
Can you tell me the shortcuts on ROG Ally.
Edit: I don't know what to set the hotkey to since I don't have additional buttons on the ROG Ally. Also the RetroBat user manual has confusing hotkey pics. I don't have the back ish button on my ally and I have no idea what I'm supposed to press.
For seeing all games made by a dev you can click `View all by hammergames(dev name)` on the top right of the screen or you can just delete the game name in the URL to get the dev's URL page.
https://hammergames.itch.io/wounded-winter
to
Very good game.
But if I had to give constructive criticism it'd be about the story. The story is kinda too bland& too simple.
It'd also be good if it had mentioned how Native American religious rituals were banned by law in USA due to religious bigotry.
Also, for using rendered images for story, I think it's smart. Making animations for story would be really hard, but posing the models & taking renders/screens is easy. Instead of not having a story, you came up with a simple, but clever method that's not normally used in high budget games. Really cool!
For the LowPoly tag. Low-poly is used on itch.io a lot lot more often than lowpoly.
https://itch.io/games/tag-low-poly 9,679 results
vs https://itch.io/games/tag-lowpoly with 133 results
You might want to add the following tags to the game so it shows up when some one searches for the tag.
This game's as if the darknet or something. I wasn't able to find it before. I finally decided to search for all games with the Virtual Reality (VR) tag and finally found it.
The Oculus Quest tag. The Oculus Quest input method. For people looking for Oculus Quest games.
The Archery tag so it shows up for people searching for Archery games.
The Low-Poly tag for people looking for Low-Poly style games.
Your game isn't showing up in https://itch.io/games/input-oculus-quest/tag-roguelike
That was the page that showed up in Duckduckgo search for Oculus Quest Roguelike games. Roguelike games Quest search on DuckDuckGo
Edit: Figured out why. You didn't add Oculus Quest input support. You only added the `Oculus Quest` tag and not the `Oculus Quest` input method.
You might want to add that if you want Search Engine result page of Itch.io to show your game. I don't know how you'd go about adding the input method though.
You should also add FPS tag. I usually search for FPS games using the FPS tag on itch.io & your game wouldn't show up on that too.
You might also want to add Android as a target platform, but not everyone does that & many cause confusion with the FlatScreen Android gamers, but it'll tell Quest users that this game has a native Quest .apk and not (just) a Oculus Link .exe.
So, TL;DR
> add the Oculus Quest Input method if you want your game to show up in Google, DDG searches for Oculus Quest Roguelike games
> add the FPS tag for people looking for Quest FPSs
> Might want to add the Android tag to make it known that this has a native Quest .apk
The only good free Archery game for Quest. And even the paid ones IMHO.
The art looks beautiful and surreal.
The bow feel & force curve is really good. Sniping enemies at a long distance comes naturally. What I'm saying is that the strength at which the arrows are released at different draw distances is well tuned.
The puzzles are also good.
I so hope the dev makes more VR games in this style. Or maybe a full version of this archery game.
VR is lacking good archery games IMHO. I am a huge fan of archery in VR and hate guns in VR with passion(For one aiming guns without slow and visible projectiles is next to impossible fore me).
Not many games on Quest have this surreal type art style which I happen to love.
I would definitely pay for a full version of this game and I think others will to.
Now that we have AppLab on Oculus Quest every dev can publish their game without Oculus Quality control judging your game like they used to in the past, please consider making this into a full game.
An instructor on Udemy used this model for the Player Character for his 3d Platformer tutorial.
https://www.udemy.com/course/unity3dplatformer/
Also, this might be your best model yet. Hope to see more in this style.
Please change the tag to Oculus Quest instead of oculusquest
Oculus Quest or Oculus-Quest tag is used by most devs for Oculus Quest games, not oculusquest.
In the following links you can verify that.
Oculus Quest tag games and tools
https://itch.io/games/tag-oculus-quest
https://itch.io/tools/tag-oculus-quest
oculusquest tag games and tools
Only one tool and one game and the tool is your app.
I noticed you added the bow & quest tags.
Quest tag is not used for Oculus Quest games. Usually the Oculus Quest tag is used IIRC. quest tag seems to be used for RPGs with quests etc.
Also I recommend adding the Archery instead of the bow tag. Archery comes up in suggestion when you type the first few letters, but bow doesn't. That means bow tag is not used or searched for often enough.
Please make a Unity Editor Tool version of this. I think it'd sell very well on the Asset store since IIRC there isn't another Low-Poly tree generator on Unity Asset Store. Vegetation Studio and other shader makers(for animating vegetation. They have integration with Synty's Nature pack for example) will create integrations for this asset if you put it on the Store. Also the option to create low-poly trees inside Unity would be awesome.
Also, runtime generation of trees with some variation or randomness or uniqueness in Unity is an interesting idea to consider.
I'd like to know your opinion on this. Are you considering making a Unity Asset Store port? Or do you think it's not worth it? Or something else.