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Wow, what a dope concept !! i'm really impressed by how intuitive the gameplay ended up being, despite how unnatural it sounds at first haha. Great execution overall, loved the visuals !

(+1)

Thanks! It took us some time to think of how we would make it hard to play as a boss and intentionally miss the attack, but we eventually came up with the idea of the boss attack being so big it's hard to miss.