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A jam submission

Duct Tape & DespairView game page

Outsmart the AI, Repair the Ship, Survive the Void
Submitted by BananaHammer33, Fiend — 13 minutes, 54 seconds before the deadline
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Duct Tape & Despair's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#1743.6583.658
Gameplay#1753.6613.661
Theme#1793.7203.720
Visuals#2104.0424.042
Audio#2813.5083.508
Enjoyment#2863.6693.669
Innovation#4383.3473.347

Ranked from 118 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
The game follows a lonely astronaut seemingly stranded out in space. After the ship breaks down, he decides to reboot the mainframe thinking that nothing could go wrong. That is until he encounters the ship's malfunctioning A.I. that is seemingly set out to kill him. In a complete turn of events it seems that everything is going wrong and it's now a race against the clock...

What code and assets did you not make from scratch during the jam (if any)?
Our sound effects (not music) were found online through various free websites. Except the cat, that was all us :)

How many people worked on the game?
3

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Comments

Viewing comments 104 to 101 of 104 · Next page · Last page
Submitted

Fun game, but the doors being opened with a mouse felt weird, i think doors should open on E, also when doors were locked, it wasn't that well visible, but other then that really cool game

Submitted

Really fun game, cat best good boi. I love the astronaut design, it's really cool! Overall I enjoyed the game, well done!

Submitted

Played and rated :) overall i really enjoyed it, but maybe some kind of indicator showing were the tasks are would help, a lot of time spent running around trying to figure out what actually needed fixing (i had shields failing for a long time and still don't know where that one actually was..). Thats just nitpicking though, really nice and well polished game with fun minigames throughout!

Submitted

There's a lot here for a jam! Two small suggestions:

  • My main bit of advice is to teach all the controls early. I didn't scroll down and look at the description until a bit later
  • I went the "wrong" way and didn't see anything interactive until I doubled back and picked a different path. Put something interactive in the first room or on the first path
Viewing comments 104 to 101 of 104 · Next page · Last page