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(+1)

Hey unaware-robot,

You were my Gem of the Stream!

Check it out:

A lot of potential here. What you already have is a great and playable experience. I know you have plans for a story and to expand the game further so looking forward to that. Gameplay is pretty straightforward which I like. Explore, loot, battle and upgrade. Your enemy encounters are all different and fun to fight. I really suck at the onion enemy though. As discussed in the video perhaps just beefing up the player HP a bit could make things a little more beginner friendly but I know you'll be changing things up anyway. I have been thinking a little bit about the layout of the battle screens. I find it difficult to keep my eyes on the action and check my ability cooldowns, so if you haven't already, maybe play around with some different screen configurations to help that stuff be more readable while dodging bullets. Really enjoyed my time with your game, great work!

Thanks again for playing my game, I’m very happy you liked it!

My main takeaways from seeing you play are:

  • I think I have made the game too difficult, and I don’t want people to get discouraged by it. I think I said this already, but I want to ‘rebrand’ practice mode to normal mode, and normal mode to hard mode.
  • I want to make it clearer where you can find the settings haha

The UI in battles is another good point, and a challenging part of the design I think. There is a lot of info to convey to the player but the game gives the player very little time to pay attention to it haha. It’s definitely something I need to experiment with more.

I really appreciate the feedback :). It’s definitely a work in progress (and will be for a long time) so I really want to get as many opinions as possible so I can take this game in a good direction.