Haha thanks so much, glad the update seems to have worked! :D
Hey Caz! Hope all has been well! Everything is still running smoothly! So I started adding more seeds to the Hud. I moved the Hoe to the spot after the watering can and made sure the last variable jumps back to lable to restart. Everything seems to work fine until I use the last seed. It goes back to watering can and then to the Hoe. But after I'm using the hoe it will not switch back to the watering can. Any ideas?
Do the new parts of the event fully match the ones that are already in the common event? It sounds like maybe your events aren't jumping to the correct label after a new seed is used. It's hard to say for sure without being able to see the events fully but that's the only reason I can think it wouldn't let you jump back to the watering can.
Hey Caz! I was wondering if you could help me out. So when my tomatoes get to the harvest page. (I kept event pages just like your demo) I was wondering if there was a way to make them go back to the stage before. So that way they regrow and players can reharvest. I just cant figure it out. I tried setting the <Self>236 Variable back to the stage ammount before by doing control variable and using the 236 <Self> but didnt seem to work. I also have conditional branches of collected times. 1 it should regrow, if Collected times Equal 2 then it would flip switch b and delete event. Any help would be greatly appreciated!