I second this! I think it would be a awesome addition for walking, running, and idle with a torch!
MotoFox
Recent community posts
So one thing i noticed is that when this plugin set ups the character sprite. I have other plugins that look for $gamePlayer and other calls for player that is used for setting up regular sprites and system to know that it's listed as player and etc. I see this sets up character as Memao Character type of character any way to get them to apply as regular character so system knows. As a lot of Action Battle Systems use that and etc! Thanks so much for a awesome plugin! I see a lot of things coming with this!!
Everything is working great on my end. I haven't ran into any bugs yet! I think I see the problem the name of the Sprite Image it should be something like as the example in plugin in help section. For example like teo_$(memao).png for example let's say your character name you decided on was Charla you would name it Charla_$(memao) and boom. It has to be like that to notice that sprite sheet. Make sure when you export your sprite sheet from the character creator you're exporting with Animations everything should be checked marked. Only use the export with galv if using galvs plugin as the Animator plugin won't work on them. The current sprite png name looks like something galvs plugin was using. Hope that helped! Happy Developing!
Edit: I forgot to mention you can use $ or ! In start of file name if needed for game!
So i was thinking of an idea. But maybe its something not meant for this. Just throwing it out there lol. I was thinking about portraits for npc or player. That would generate while we are creating sprite or even at the end. Maybe a way to do different sizes when they export so multiple engines are able to use them as i know rpg RPG Maker uses different sizes depending on what version is being used and etc! Just an Idea! Thanks! Cant wait to see the upcoming stuff being added!
I want to give you a Huge Shoutout!! YOU'RE SO AMAZING! I truly cant describe how much I truly appreciate you! You literally made something that is as easy as adding to plugins and boom ready to go. I really don't know how else to show my gratitude for you! I want to share a Key with ya once I get my game to where it needs to be! And with this tool you have made it completely possible!! I like your direct plugin commands literally so simple and done in a snap!! Now in the future I know there is plans for new animations that will be on sprite sheets is that something that will be available to use with this tool as well! Much Love!!
thanks for your response!! What you have planned sounds awesome! I can't wait! And also being able to export out the animations would be amazing for rpg maker! I can't wait! You really are a amazing member to the community for this to allow peoples dreams to come true with a task that can be extremely painful for some and you have now made it so easy!! Much Love!!
I'm literally about to buy this as soon as I get back home! What you have created is amazing so far! I love that you remembered us RPG Maker Users!! Im absolutely amazed that you added farming animations would love to see even more farm clothing and other ideas! I love all the animations you added for farming!! Splendid work! I was wondering would you make a sword swinging animation we could use? For Action rpg and stuff? Maybe a way to change color of sword or styles? For instance I was thinking if we had like copper swords or we could change color to match a silver sword, diamond sword and etc? Just ideas I'm throwing out there!! Overall I love what you're doing and have accomplished! One question I was wondering we are able to export the animations for rpg maker as well right to use them in game? Or is it just the walking sprite?
Hey Caz! I was wondering if you could help me out. So when my tomatoes get to the harvest page. (I kept event pages just like your demo) I was wondering if there was a way to make them go back to the stage before. So that way they regrow and players can reharvest. I just cant figure it out. I tried setting the <Self>236 Variable back to the stage ammount before by doing control variable and using the 236 <Self> but didnt seem to work. I also have conditional branches of collected times. 1 it should regrow, if Collected times Equal 2 then it would flip switch b and delete event. Any help would be greatly appreciated!
Just wanted to give you an update!! I have the tool UI fully functional! Even added being able to not only go forward and also tool ID jumps so you dont have to go thru them all!!! You are freaking awesome Caz! Im still working hard on the project! And have lots to add! But best believe when i do you will have a Key avaliable for you! Would love for you try the beta as well when thats avaliable! You truly are a big part of the Community! Actually gonna take a peek at other stuff you have!! Much Love!!!
Awesome! Sorry for so many questions! But i do have one more. I have a custom time common event that caluclates Seconds, Mins, Hours and etc that i use. Would that be usable with this plugin for tracking the hour? I see that the plugin says that it uses a variable for hour. So wasn't sure if you allowed us to set that certain variable! For instance my Hr variable is 12.
Hey Caz! Hope all has been well! Everything is still running smoothly! So I started adding more seeds to the Hud. I moved the Hoe to the spot after the watering can and made sure the last variable jumps back to lable to restart. Everything seems to work fine until I use the last seed. It goes back to watering can and then to the Hoe. But after I'm using the hoe it will not switch back to the watering can. Any ideas?
Caz what can i say.. YOU'RE ABSOULETLY AMAZING!!! You added Weather and Decay implemented!! And not only did you do that you updated the Script to work like butter!! You truly have went and beyond since the very first post I posted! Truly words cant thank you enough for what you have done! Please know I'm spreading the word of all your awesome Plugins! I will keep you posted if i would happen to run into any problems but so far it EXCELLENT!
That's Awesome I cant wait! Thanks so much for all you do! I tried everything to see if i could get the lag and etc to decrease but have had no luck. I tried in my own project files and yours as well and came to the same problems! I will keep my eye open for the Update! You're a true light in the community! Cant wait to be able to use this soon for the Project I'm working on! I was so excited when I came across your page! Plan on buying lots more from you as well! I love the plugin ideas you have came up with and how they work! Once again thanks!
Hi Caz! Im so glad you reached back out to me! I just want to say i have seen your work before and it all looks so amazing! I truly appreciate all your hard work and for responding and being there for us! So I will try to implement this tonight! However I have noticed for some reason Im experiencing a lot of lag and etc. Usually seems to happen after first harvest or sometimes while they are in watered state. So i thought maybe i copied something over wrong. So I went to your demo and tried it out as well but seems to happen as well. I'm wondering could it be because of our recent update to RPGMZ Core and etc? And maybe this code is struggling due to a previous setup! I really want to implement this system! Also Keep an eye out cause you're gonna be in credits as well!! Any ideas. I have tried my own Map. Also Demo. Much Love!