Hey there! I really liked the animations and visuals of this game! Good job to you and team!
I want to help people as much as possible, so I tend to leave detailed feedback. Please don't take my comments as criticisms or not liking it. Feel free to ignore any feedback that doesn't match your vision! Here's my thoughts in order as I played :)
- Love the frog animation, super cute with those big eyes.
- First few ripples could be more obvious, either through subtle glows or bigger ripple sizes, to direct players to click them. I spent too much time just chilling and distracted by the frogs (LOL), until I read the instructions and realise I'm supposed to click the ripples.
- First fish was way too hard to catch. It was a clownfish that took 5 minutes, I thought it was a boss fish.
- The fishing controls in that one could be a little more responsive - if I click, it sends the bar floating up too much, and takes time for it to fall down. This makes it a lot more difficult to control than other games I played with this mechanic - it's also too slow relative to the erratic-ness of the fish's movement. If the difficulty must be kept high, I would prefer a smaller 'area' for the bar, and tighter controls, so that it makes me feel like I have more control over winning, rather than somewhat relying on the RNG of the fish to not do those erractic movements, as the moment it does, my progress quickly drops by half.
- After that, the subsequent fishes were easier to catch, not sure why. It made me wish for a give up button on the first fish.
- In the "You caught a fish" popup, there is a 2D icon of a fish that programmatically rotates in the horizontal axis - because it's a 2D sprite, it looks like it squishes itself when it rotates. In the middle, it becomes like 1 pixel wide. I think it's better to use another animation, as by comparison, all the other animations were top-notch and this one stands out as looking a little 'glitchy'. Maybe put some sparkle animations instead if you want to draw attention to the catch.
- I don't really stay on a game once I've figured out its core loop, so once I caught a few fishes, I kinda wanted to move on. I think to keep me playing, some incentives for catching things would be nice - better rods that have more stability for example, and also act as long term goals.
- I see you want to take it further - I think there's lots of ideas to expand on beyond the jam like different rods, baits, fish rarities, maybe even taking the catch to cook and gain buffs or flex.
Overall, it's a nice relaxing experience that I enjoyed taking a break from gamedev to come here and try out games :)
- I already said it before but I super love the frogs haha. I wish they did something like catching flies for me to use as bait or something. I would surely rear a whole family of these cute little frogs!! <3
- Also I thought it was pretty cool that it is a game where literally nothing can go wrong, and I love the irony in it.
- I wanted to also thank you for your previous feedback, I haven't replied fully to it and will do so once I get some time off! :)
- Music choice was great
- Art choice was great
- Vibes were fantastic~