Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you for reporting them.

1.I will add an additional dialogue that ghost has escaped.

2. I think I'm yet to set that one as I was deciding whether player will lose tools or not. Money to get cut as it's hardcoded every time that cutscene it played.

3. It seem to work only one time. I will fix and increase chance 20 to 25.

4. I haven't coded it yet.

5.Thank you it seem to happen in other places too.

I think you misunderstood the first. After I successfully banish the ghost and staying until 4 AM, the game plays the cutscene where it says I failed to complete the contract.

Also, more bugs:

-no animation for tess in private action booth.

-in the journal in the side activities page, switching between contract help and cloths overlaps the two.

-in shepherds' household the hallway lamp doesn't work, it clicks but does not turn off the light.

(Thank you for taking your time to answer comments)

It's working as I intended. There will be capsule in  the truck. The idea is if you don't return to base with it ghost escapes from captivity.

Only Melanie will have animation in Action Booth.

I'm not able to replicate that one. A video with it would be helpful.

This one also works well for me but if it happens a video are exact steps would be appreciated.

(1 edit)

I didn't know about the capsule part, thanks for explaining it.

I cannot provide a video, but hopefully this helps.

My bad! It's the lightswitch at the end of the hallway that doesn't work.

Nevermind, the lights work, just found out.