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The game Looks really good so far, I like the new ghost banishing mechanic. There are a few bugs i have found so far.

1. When I capture a ghost on a level and the time hits 4 AM, the game over cutscene plays in which mason says he couldn't catch the ghost.

2. After the game over cutscene where mason was hospitalized, the tools and items are not lost and I lose no money, even though regina says so.

3. The laser projector does not show ghost apparition passing through it.

4. In the trucks computer, case number does not advance past 1.

5. While having sex with the ghost in a level, opening and closing the ghostpedia, another mason sprite appears.

There may be more I didn't remember to write down. Also, I don't know if these only happened to me or others also experienced them.

 I'm really excited for future updates, keep up the good work, LAGS.

I would like to add the following:

6. When having sex with the site assistant in the homebase, the animation cannot be stopped and the progress percentage does not increase.

7. The ghost in the truck at the homebase whether it’s Tall Lady or Katherine overlaps with the hunting gear.

8. In the computer section (Melanie’s pendrive), the E and F keys do not function properly, and scrolling with the mouse also does not work correctly.

9. Tall Lady sometimes walks strangely and glitches. At times, her movement matches the frame count, and at other times it does not. This occurs at the homebase.

10. On the phone, I’m not sure if this is intentional or not, but the shortcut feature is implemented so strictly that the mouse cursor doesn’t work properly. Every time we tap on the right or left side of the screen, it selects that button.

11. I don't know if this is a bug or not, but if you're in the tutorial contract and you don't complete the instructions before returning to Home or exiting via the Computer, then when you go back to the house or start a non-tutorial contract, Kara's food ordering app shows as "closed" and the cauldron ingredients disappear. Therefore, you need to go to the main menu and press Start again to restore them.

12. Every time a ghost is captured, the correctly identified ghost always shows as "failed." I believe someone has already reported this.

Thank you LAGS

Hello,

By homebase do you mean when you are at Maya's house not hunting ghost? No site assistant should appear then. Reading some bugs you mentioned I think you playing a version that was uploaded a week ago. There was another version uploaded after that.

6. As I've said site assistant shouldn't appear there. If they are you are playing little old build that doesn't load safehouse value that well.

7. Yeah, I'm aware of that. I might remove ghost entirely from that level or just move them in front layer.

8. There was one picture missing that hinder scrolling ability with buttons. Mouse scrolling only works on black spaces. You will not understand if I explain but here's what you can do to understand. Open gallery in phone. Press down once so Ruth's photo is highlighted. Now hover your mouse on any other image and try to open it. You will notice Ruth's photo opens instead of that one. This is the reason why I made it that way. For gallery there's no way to scroll so it's done like that.

9. Home base you mean when not hunting right? Will look into it.

10.Again same thing explained in point 8. Need to press C to exit until a work around is found.

11.You don't have latest version. In latest version it disable tutorial flag properly.

12.If you see failed to catch ghost and location name then it's just a text bug.

Thank you for reporting them.

1.I will add an additional dialogue that ghost has escaped.

2. I think I'm yet to set that one as I was deciding whether player will lose tools or not. Money to get cut as it's hardcoded every time that cutscene it played.

3. It seem to work only one time. I will fix and increase chance 20 to 25.

4. I haven't coded it yet.

5.Thank you it seem to happen in other places too.

I think you misunderstood the first. After I successfully banish the ghost and staying until 4 AM, the game plays the cutscene where it says I failed to complete the contract.

Also, more bugs:

-no animation for tess in private action booth.

-in the journal in the side activities page, switching between contract help and cloths overlaps the two.

-in shepherds' household the hallway lamp doesn't work, it clicks but does not turn off the light.

(Thank you for taking your time to answer comments)

It's working as I intended. There will be capsule in  the truck. The idea is if you don't return to base with it ghost escapes from captivity.

Only Melanie will have animation in Action Booth.

I'm not able to replicate that one. A video with it would be helpful.

This one also works well for me but if it happens a video are exact steps would be appreciated.

(1 edit)

I didn't know about the capsule part, thanks for explaining it.

I cannot provide a video, but hopefully this helps.

My bad! It's the lightswitch at the end of the hallway that doesn't work.

Nevermind, the lights work, just found out.