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Came back to play again and I gotta say it's quite amusing. Definitely best played with a mouse; playing with keyboard or gamepad is quite frustrating.

Great job making progress on this game, it looks like you managed your time really well and hit all the major things you wanted to accomplish in your GDD.

The ricochet mechanic is pretty interesting. Is it intentional that the camera rotation changes when you ricochet? Also, it feels like there should be a counter-balancing mechanic. Right now the ability to ricochet makes it very hard to lose. Perhaps you get a limited number of ricochets? Lastly, I think its hilarious you can shoot yourself on accident. I thought the guy in the biker helmet was a boss and didn't realize it was me! hahah

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I completely agree ! I've had some trouble properly setting up the different control schemes to be consistent. I've added a sensitivity slider in the settings , hopefully this goes some way in helping. 

The camera stays in the same place behind the bullet at all times to the best of my knowledge, but the bullet can move strangely off walls sometimes, I still haven't quite been able to perfect that , Could you explain further what you mean by the camera rotation changes? Hopefully it is something intentional lol

Funnily enough in the PirateJam version, you lost a lot of speed with each ricohet and falling below a certain speed threshold would result in a game over, however it was more fun to bounce around so I loosened the restrictions on this a lot. Based on your feedback, I think I need to find a better middle ground lol. Thank you so much for this valuable feedback !!

That is hilarious !! I thought it would add an extra challenge if you also had to dodge yourself xD

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Here's an extreme example of what I meant by the camera rotation: https://imgur.com/a/20s4uNx

I don't know exactly what's causing it, but I can usually reproduce it in the first level by hitting the first guy then aiming at the ceiling.

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Ahhhh I see , that is strange haha, I don't think I've seen that happen that drastically before lol. You can roll with "Q" and "E" to straighten out, but I didn't make it obvious as it didn't seem that important to the game, but now I see I should of lol. I might implement a button to steadily reset the rotation of the bullet to 0 if the player wants to flatten out. As while the rotation is likely correct , it looks pretty damn weird upside down lol Thank you for going to the effort of capturing a picture and replying !!