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Thank you for the in depth comment! Definitely agree on the fact fishing could be more varied - the original scope had both a mini game between catching the fish and reeling it (similar in vibe to Webfishing, if you’ve come across it) and was going to have a bait system as well. That had to be cut pretty early on, but was on the mind!

Re: certain characters not buying certain fish - that’s not apparent because that’s a bug, and one I have never come across throughout my time developing! Were you playing the web version, or the download?

The escape key not working seems to be a common issue, though one I’d hoped to of fixed @_@. I’ll have to take another look and see if I can figure out the issue - the dialogue is something I’m particularly proud of, and it’s a shame the code is currently cock blocking people a bit!

I definitely spent a lot of time banging my head against this to get to this point, but I’m glad the ambition shows through and the fishing mechanic felt good.

I was playing the web version. The bug with characters not buying fish allows the trade menu to open, but there are no prices listed and the fish cannot be clicked. I interpreted this as needing to sell different fish in different places because it worked when I interacted with someone else. This could be an idea for a potential new mechanic, because it does nudge players towards talking to different people rather than attempting to max out one relationship at a time.

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That’d do it - I had approximately 0 time to troubleshoot the web version, so no doubt it contains unique bugs like this. You’re right that the end result isn’t bad though - definitely worth exploring the idea of it!