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The ability to throw your line anywhere in 3D is super neat and isn't something I often see in fishing games! Perhaps it could use more variety to keep things engaging for 101 fish, but it's well designed and fun to use.

I like the dialogue exchanges and portraits. The sound effects and music are also very fitting for what you're doing.

It wasn't immediately apparent that certain characters won't buy certain types of fish, it felt like I wasn't using the menu right, so perhaps an indicator when can't sell something would help to clarify such things. I do however like the gameplay role of this system in keeping the player moving and interacting with different people. There are a few ways to get stuck, so the respawn button is a much appreciated addition. Unfortunately the escape key also stopped working for me at some point, and I got myself fully stuck before I could reach an event with any of the characters.

For a first game it's very ambitious and has a lot to do! Congratulations on setting all of this up, it couldn't have been easy to get this far into game development in a single month!

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Thank you for the in depth comment! Definitely agree on the fact fishing could be more varied - the original scope had both a mini game between catching the fish and reeling it (similar in vibe to Webfishing, if you’ve come across it) and was going to have a bait system as well. That had to be cut pretty early on, but was on the mind!

Re: certain characters not buying certain fish - that’s not apparent because that’s a bug, and one I have never come across throughout my time developing! Were you playing the web version, or the download?

The escape key not working seems to be a common issue, though one I’d hoped to of fixed @_@. I’ll have to take another look and see if I can figure out the issue - the dialogue is something I’m particularly proud of, and it’s a shame the code is currently cock blocking people a bit!

I definitely spent a lot of time banging my head against this to get to this point, but I’m glad the ambition shows through and the fishing mechanic felt good.

I was playing the web version. The bug with characters not buying fish allows the trade menu to open, but there are no prices listed and the fish cannot be clicked. I interpreted this as needing to sell different fish in different places because it worked when I interacted with someone else. This could be an idea for a potential new mechanic, because it does nudge players towards talking to different people rather than attempting to max out one relationship at a time.

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That’d do it - I had approximately 0 time to troubleshoot the web version, so no doubt it contains unique bugs like this. You’re right that the end result isn’t bad though - definitely worth exploring the idea of it!