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(+1)

5 stars game. Wished I could rate it 6 though. Really impressive game.

What got me was the polishing on the UI, everything is so smooth. I'm totally using it in the future as a UI reference

I wonder, did you implement weighted randomness to force the player to use other mechanics? if you didn't, I think it would be a good addition. 

Ex: if both parents have blue eyes and A- blood type, make it more likely to add babies with blue eyes AND  A-. 

This way the player will have to rely on other mechanics to choose the right baby

Thanks for kind words! Currently difficulty system works like this: generates two absolutely random parents, than makes a baby based on those parens, than generates random babies, and for each random baby game checks that at least one parameter will be different from correct one. You suggested adjustement to it is totally correct, I guess I will do like that in the future development.