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Yes, it is. I meant that it was not accessible in terms of texts. As I said in another comment, not everything has alternative text, so it is impossible to play without seeing. I understand that it is not too complex to add text to the images, although I will not risk confirming that because I have no idea how possible. My point is that the little I could play to I loved, and I would love to play the game completely.

A game that was able to implement this is Ravager, from 4minutewarning. The map was inaccessible because they were all icons, there are now texts for those icons too. I do not know how he did it, but it works, in case this is something.

As I said, I loved how little I could play about this game, and I would love to be able to play it completely. I am explaining these things because in this community, the authors are generally willing to work on these things, since the inaccessibility of the games is usually due to unknowing and do not usually have any problem listening. I thought you had read my previous post, that's why this was so brief and, I admit it, maybe a bit rude now that I read it. It was not my intention at all, the truth is that it only intended to be brief, assuming that my previous post was known.

I'm a little unclear on what you are suggesting. I've tried to make the game as playable as possible. a lot of things have mouse over text, although this doesn't work on android. The things that don't tend to be self explanatory.

Obviously I'm not perfect and there will be things I don't notice, but I'm not sure the areas that need better labeling from your post.

I don't know how to explain it better, I'm sorry. Some parts of the game do not send text either to the clipboard or the Sapy voice. Maybe those who have mouse over?

To give an example, when I get to the cabin and I have several options to choose to visit different people or places, I do not know where or who I am going, because there is no text sent. Maybe there is text on screen, but I am blind and I can't know if so or not.

Originally, these were mostly meant to be handled by the scene guide on the right. The ? button. Though I can understand how it may be lacking.

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I think Cristiangs is asking about accessibility options for disability, such as a text-to-speech conversion option.  Here's a resource that can help make it more accessible to visually impaired players: https://orangecarnation.neocities.org/guides/renpy_tts

Exactly. Renpi has the option already incorporated to send the entire text to the clipboard or the SAPI5 voice whenever that option is activated when playing. Unfortunately, there must be text to be sent, and a text in an image, for example, is not enough, since it remains essentially an image.

Are you talking about when you see the cabin map? There are character icons and if it did do text to speech the unlabeled, clickable, character icons would not be improved by this feature. That also is a lot of work to do. Not a "it can never happen" thing but Nunu has a lot to do almost every day involving CBTL.

Thank you for your input. I appreciate the effort to explain the potential challenges in implementing accessibility features, but I think this kind of response highlights a recurring issue in game development discussions. Saying "it's a lot of work" or "we'll explore it later" often leaves accessibility as a secondary priority, which can be discouraging for those who rely on these features.

Ren'Py already has built-in options for accessibility, like text-to-speech (SAPI5) and the ability to copy text to the clipboard. While I understand that text embedded in images poses an additional challenge, these tools could have been considered from the start of the project. Designing a game with accessibility in mind from the beginning not only supports players with varying needs but also prevents these technical hurdles later on.

My intention isn't to sound harsh but to emphasize the importance of inclusivity in games. Accessibility is not just an extra feature—it makes the game truly open to all players. I'd love to hear if there are concrete plans or ideas for improving accessibility in "Cabin by the Lake," and I'm happy to contribute any thoughts on the matter.