Just checking before I download this, since it's becoming something of a trend. Are these actual futanari, or just dickgirls/newhalves? In other words, is there any vaginal sex anywhere in this entire game?
clypsiphaya
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This is what I came to the comments to find out - whether there are actual futanari in the game. WAY too many developers mistake newhalves for futanari... or worse, intentionally forget the difference because 'futanari' is a more popular term. Then we get stuff like this - no pussy, just the never-ending anal parade.
Protip for the developer: either label the femme characters correctly, or expect people coming into your comments wondering why there's no vaginal sex in a game labeled as containing futanari. "Newhalf" is the pedantically correct term, but "dickgirl" works just as well. (Avoid "trap" or "shemale" - they're both rather vile, transphobic slurs.)
The initial bouts where Miguel keeps getting beaten down were a little odd - until I noticed that, since it's a percentage loss, he'll never actually run out of money. Just a matter of levelling up. Adding a little story-based warning to the opening dialogue might clarify that, but it's the only real criticism I have - this is a lot of fun. <3
However, the localization doesn't seem to be working on the upgrade screen on the right. Regardless of whether I select English or Spanish, it still lists the upgrade names in Spanish. The rest of it reads just fine in English (tooltips, stat names, story beats, all that) - it's just the upgrade names.
Nowhere in the tags ("Adult, Animation, Erotic, Hentai, NSFW, Ren'Py, Romance, Sandbox, Slice Of Life"), description, or screenshots does it mention the incestuous themes, mental instability, or grief issues. The only mention of the former is in the comments below - and your response implies that it's a translation error rather than a blood relation, comparing it to the Japanese habit of calling someone "onee-chan" (which is often used for friendships as well). Claiming, "you weren't tricked into downloading it" is provably, objectively incorrect - the content is not clearly labeled. The only thing resembling a warning is the mention of pop culture references at the end of this page's description.
That being said... I'll freely admit my overreaction was probably out of line; my apologies for the vitriol. And it's an easy fix with some content warnings in the description, visible before downloading - warn people about darker subjects like death, mental illness, and the implied dubcon/noncon in the screenshots (to say nothing of the aforementioned direct, blood-relation incest with the MC's half-sister). Blaming people for not hunting hard enough for said warnings, especially when they don't exist, isn't a good look.
For the record: everything I mentioned in my initial post came from the first few minutes of the game. I didn't "force myself through" anything. And the other games I've played with the aforementioned taboo themes mentioned them well in advance. You might want to consider doing the same, because beyond that initial shock, this game does look like it has a lot of potential.
On the surface, from screenshots and the description, this looks like an idea that has a lot of potential.
Then I actually downloaded it and tried it out. >.<
First off, the translation into English is horrid. The pronouns are constantly mixed up between masculine, feminine, and neutral - the protagonist calls Valorie an "it" at a couple of points, and regularly refers to her as he/him. Beyond that, the syntax is awkward at best, and downright confusing at worst.
Worse, though, is that all of the more lascivious options are available from the start, with warnings after the fact if we don't have the stats to actually do them yet. The game makes it clear in the first few moments that the end goal is having sex with your much younger, mentally unstable, grieving half-sister.
I don't know how this got in under itch.io's policies, but between the pronoun confusion, objectification, and explicit incest, the end result is creepy as hell - this game feels like someone took all the worst stereotypes of incel fantasies and stuffed them in a blender. I've played and enjoyed taboo stories that were done well - this is not one of them.
If you're an emotionally well-adjusted person with a shred of human empathy, find something else to play.
The characters are beautiful tragedies, not the least of which is Mercy herself. The artwork has a magnificently melancholy quality about it. The writing is sharp and witty.
But for love of the gods, pick something else besides the arrow keys for the rhythm game. Having the arrows pointing every which direction, but the actual prompts lined up horizontally, is brain-breaking. I'd recommend A-S-D-F simply for ease of use - most gamers are already comfortable having their hand in that position on the keyboard, anyway, and it allows easier simultaneous use of the mouse & spacebar (the two primary ways of navigating through a Ren'Py novel).
There's something amazing and special here, but it definitely needs a bit of refinement. Looking forward to more!
.... you know, I thought this level of sheer angry entitlement was the province of fiction - I didn't think people actually did this in real life. Going off on the developer because the main character has a specific, minor facial feature that you dislike so much, it was worth hopping on itch.io to bitch the dev out and promise never to play their game.
This might sound strange, but there's a far easier and healthier way to deal with your disappointment: just... don't play games you don't like, instead of trying to manipulate the developer with a weapons-grade Karen rant. "... and I mean it too." Bloody hell.
Edit: the fact that, as of the time of this posting, this is the only comment you've ever made on itch.io is just the icing on the cake. Grow up, sweetie. The world does not revolve around you.
There's some balancing to be done, but that particular upgrade boosting income dramatically is kind of the point from what I can tell. It's a gateway ability designed to move the player into the next income bracket, thus letting them explore the next tier of upgrades. In other words, it's a feature, not a bug. XD I've seen it in other incremental games.
.... having played through the game, and then read through your manifesto beneath it in the Description... I think you woefully missed the mark, here. The manifesto itself makes the point rather well - but the game itself, at least on the surface, says the exact opposite. The gameplay loop screams "exploitation or death, don't bother playing unless you play to win." Maybe there's a layer of satire I'm missing somewhere, but... the method you used to make your point undermines the point you're trying to make.
That thought occurred to me, but there's no indicator on the song list which song is played where - just a plain alphabetical listing. This wouldn't be a problem... but the phone isn't accessible during the cutscene in question, which means there's no way of checking the Now Playing status. Hence asking if anyone knows which song it is, in hopes I won't simply have to guess based on the lyrics and go through that encyclopedic list. Thank you, though.
EDIT: found it. "Shake it Down" - an AI generated track by the dev. Ah, well.
So... I'm really curious what the dev's definition of "nonconsensual" is. Are all the girls volunteering up-front to be "enslaved," with full knowledge of what's going to happen? Just curious, because the usual definition of "slave" means "someone who doesn't get a choice in whether to serve or not."
EDIT: No, I haven't played the game yet. I'm asking this to decide whether or not I'm going to give it a shot, or avoid what (on the surface) seems like a really creepy bait-and-switch.
The only thing you've done is waste your own time, sweetie - again, I'm not the dev. Just another player pointing out misinformation.
Going to go ahead and stop here - I can't tell if you're trolling, or genuinely arguing in bad faith, and I'm not interested in continuing to engage either way. Good luck with reading comprehension.
The domino variations are nifty, and there's something satisfying about watching them fall in neatly ordered rows.
For the first several hundred repetitions.
I'm not sure how the concept of free time offended the developer, but this is their revenge, I'm sure of it. While there's apparently some variety in the later stages according to the screenshots, I simply couldn't get there. The utterly repetitive, linear grind, the lack of options for the music or sounds, the complete inability to lose focus without pausing the game...
The "Features" area above glazes over this like a career car salesman, with no mention of how long it will take to get to a point where it's anything more than mind-breaking, single-click repetition. And the fact that this... proof of concept already has a Steam entry to wishlist is one of the most ambitious things I've ever seen.
This is a lovely idea, and it has some potential, but it needs earlier choices and a serious QoL pass before it's anything but an egregious time waster. Maybe some variation in the domino arrangements (or even the ability to select one), or a choice of domino skins, or toned-down escalation on the numbers, or make the Offering mechanic manual, the list goes on.
I'll check back in a few months to see if this unbaked dough has risen a bit.
So, note to self: two Bees, three Extra Money, one Damage +25, one Exploding modifier, and one Improve Fire Rate, powered by numerous Close Range bits... resulting in a rapid-fire fusillade of homing explosives whenever something comes near... is apparently enough to overload the game and cause a CTD. XD Magnificent fun, but there might be some optimization to be done to account for weird builds.
Given the version differences, I'm guessing the answer is no (and I'm good with that - the gameplay loop itself is fun enough that starting over isn't a chore). But, I'll go ahead and ask anyway: is there any way to import our save from the demo to the retail Steam version?
EDIT: no need to answer - decided to just go ahead and start fresh. Looking forward to the updated build. This game is spooky in that 80s ASCII/AD&D dungeon crawler way, and I love it. <3
The save from Season One is loading one of the parameters incorrectly. Spoilers for Season One ahoy - don't scroll unless you've played it, folks.
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Everything else reflects what I chose during Season One, but it incorrectly states that Sebastian didn't have sex with Roxy. Not only did he have sex with her, he finished inside.
In other words, as long as we avoid baiting adventurers into traps they're keyed to avoid, we're probably good to go. Okay, I can work with that. Thank you for breaking down which types work with which stats. <3 I will note, though, that you have Barbarian listed twice - is that supposed to be Fighters who have higher Strength, or Constitution?
I'll freely admit, part of my issue is that I play tabletop myself - and often build against type, just to see what I can do with the systems. ^.^' Sorcerers keyed for melee and augmentation spells, gunslinger Bards, archery-focused Fighters, and so on.
Maybe I'm missing something, but I can't tell what adventurers have what stats - I've been able to figure out a little bit simply from trial and error, but building dungeons to exploit specific saves is proving frustrating without knowing what adventurers specialize in. For example, Mages seem to fail Dex saves more often, and Rangers... probably excel at Dex saves? Maybe? Being able to see their stats would be lovely.
The New version has three mirrors... but the Free version is only available on Google Drive - which is apparently overloaded.
Between that, and the fact that the "free" label on one out of four download links is the ONLY indicator here on the page that the other three are Patreon-locked...
It's not fun having to spend time downloading seven gigabytes, only to find out I'm screwed and have to re-download it because I didn't notice that one-word difference on the labels.
Some clarification might be in order - especially since it says "Current Version: 0.23.21a" right at the top of the page. The whole thing ends up feeling like a bit of a bait-and-switch to goad people toward the Patreon.
This is fucking amazing. I haven't laughed this hard in a while, but beyond that - the actual gameplay loop is so engaging, I completed four runs to post-100 rounds in a single sitting. Wishlisted on Steam, and looking forward to more. <3
EDIT: Best run so far. The web version runs well, but the optimization really shines in the Steam demo.

Adding my two cents: while Dark mode seems to work fine for the rest of the site, the front page (the one that got turned into a pixellated mess for April Fools) does not respect that setting anymore.
EDIT: four hours after posting this, the front page is showing Dark mode correctly. Apparently they're paying attention!
Nearing the endgame of the demo, and I'm having an absolute blast. The gameplay loop is engaging enough that despite beating most of the challenges, I'm simply farming with my army of customized weebles. <3 There's SO many little quality of life additions - the wiggly skill tree nodes when an upgrade is available, the checkboxes for automating certain things, the crafting calculations, the list goes on.
Admittedly, there's a few minor bugs to be ironed out - for instance, the Chord Needles sometimes don't show up correctly in-game, turning into little black squares instead. It's inconsistent; I imagine it's more about memory load than anything, and further optimization will probably sort it.
All in all, this is one I'm keeping an eye on. Already Wishlisted on Steam, and looking forward to more!