Markov Chains. So that's why the sentence structure is a complete mess. XD I had a devil of a time reining myself in and typing only what showed up on screen, instead of leaping forward to type the complete sentence. This is "Transcription Trainer: the Game," and I'm loving it. <3
clypsiphaya
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Given the version differences, I'm guessing the answer is no (and I'm good with that - the gameplay loop itself is fun enough that starting over isn't a chore). But, I'll go ahead and ask anyway: is there any way to import our save from the demo to the retail Steam version?
EDIT: no need to answer - decided to just go ahead and start fresh. Looking forward to the updated build. This game is spooky in that 80s ASCII/AD&D dungeon crawler way, and I love it. <3
The save from Season One is loading one of the parameters incorrectly. Spoilers for Season One ahoy - don't scroll unless you've played it, folks.
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Everything else reflects what I chose during Season One, but it incorrectly states that Sebastian didn't have sex with Roxy. Not only did he have sex with her, he finished inside.
In other words, as long as we avoid baiting adventurers into traps they're keyed to avoid, we're probably good to go. Okay, I can work with that. Thank you for breaking down which types work with which stats. <3 I will note, though, that you have Barbarian listed twice - is that supposed to be Fighters who have higher Strength, or Constitution?
I'll freely admit, part of my issue is that I play tabletop myself - and often build against type, just to see what I can do with the systems. ^.^' Sorcerers keyed for melee and augmentation spells, gunslinger Bards, archery-focused Fighters, and so on.
Maybe I'm missing something, but I can't tell what adventurers have what stats - I've been able to figure out a little bit simply from trial and error, but building dungeons to exploit specific saves is proving frustrating without knowing what adventurers specialize in. For example, Mages seem to fail Dex saves more often, and Rangers... probably excel at Dex saves? Maybe? Being able to see their stats would be lovely.
The New version has three mirrors... but the Free version is only available on Google Drive - which is apparently overloaded.
Between that, and the fact that the "free" label on one out of four download links is the ONLY indicator here on the page that the other three are Patreon-locked...
It's not fun having to spend time downloading seven gigabytes, only to find out I'm screwed and have to re-download it because I didn't notice that one-word difference on the labels.
Some clarification might be in order - especially since it says "Current Version: 0.23.21a" right at the top of the page. The whole thing ends up feeling like a bit of a bait-and-switch to goad people toward the Patreon.
This is fucking amazing. I haven't laughed this hard in a while, but beyond that - the actual gameplay loop is so engaging, I completed four runs to post-100 rounds in a single sitting. Wishlisted on Steam, and looking forward to more. <3
EDIT: Best run so far. The web version runs well, but the optimization really shines in the Steam demo.

Adding my two cents: while Dark mode seems to work fine for the rest of the site, the front page (the one that got turned into a pixellated mess for April Fools) does not respect that setting anymore.
EDIT: four hours after posting this, the front page is showing Dark mode correctly. Apparently they're paying attention!
Nearing the endgame of the demo, and I'm having an absolute blast. The gameplay loop is engaging enough that despite beating most of the challenges, I'm simply farming with my army of customized weebles. <3 There's SO many little quality of life additions - the wiggly skill tree nodes when an upgrade is available, the checkboxes for automating certain things, the crafting calculations, the list goes on.
Admittedly, there's a few minor bugs to be ironed out - for instance, the Chord Needles sometimes don't show up correctly in-game, turning into little black squares instead. It's inconsistent; I imagine it's more about memory load than anything, and further optimization will probably sort it.
All in all, this is one I'm keeping an eye on. Already Wishlisted on Steam, and looking forward to more!
Seconding the recommendations for Eternum (widely considered the gold standard for AVNs, and their previous game Once In A Lifetime was also amazing) and Superhuman (might be one of the weirdest things I've ever played, and SO worth it if you go into it with an open mind). Furrhouse was... good, and I like the choice of MC, but a couple of the characters in it are absolutely insufferable - YMMV.
Going to check out those others - thank you for the recommendations!
Autoclickers work fine, but you have to move the mouse at least a little bit between each click - I got it working by just drifting slow and lazy over each flower while it was engaged. Probably a quirk of the game engine. (After a certain point, autoclickers are pointless, though - you'll know it when you get there.)
If you'd bothered to pay attention to the tutorial messages, you'd understand that what you're asking for is already exactly how it works. Upgrading spells, acquiring assistants, performing rituals, and purchasing passives all contribute to how swiftly you can clear a field. By endgame, you can absolutely destroy even the final field in a matter of seconds.
Pulling yourself out of a hole like that is a monumental task, and simultaneously feels like the easiest thing in the world in hindsight ("... why the hell did it take me so long to do that? What was I afraid of?") I'm half-convinced that kind of hindsight is just another form of self-beratement. ^.^' Congratulations for moving forward, honey - you deserve it. <3 And thank you for keeping us posted.
I think you folks should have a talk with the devs of A Game About Feeding A Black Hole.
I will never understand how people conflate "consensual sharing and polyamory" with "deliberate toxicity & betrayal." Get over yourself, honey... if you can't see the hypocrisy of saying "my character is the only character that's allowed to sleep with multiple people," you need to get outside and touch grass.
Some of the new radio songs are just as tongue-in-cheek or outright silly as one might expect, and fit the tone of the game's more goofy moments perfectly. However - there's one song that comes on the radio, this slow jam with a sultry voice singing from what seems like Anna's perspective. It's a groove, and I love it, and I'm wondering if there's any plans for a main menu option to listen to those songs at will?
"The battle against mental illness cannot be won decisively. It is a long campaign against an enemy who never tires, whose forces swell to twice their size whenever you look away. Battle against a foe of such magnitude, who occupies your very mind... every moment you survive is a triumph against all odds. There is no more honorable combat."
It's from a meme on... I think I originally saw it on Tumblr - a goofy thing about Star Trek characters that played against type, such as a Betazed tactical officer or (in the above case) a Klingon therapist. But it always stuck with me.
Hopefully it sticks with you too. Anyone worth your time is going to understand what you're going through... some of us understand it on a personal level, even. Take your time, do your thing, and we'll be here, dove. You and your art are worth the wait. <3
Magnificent. That's exactly the answer I was hoping for - I'm quite happy with how you've intertwined their stories together, and my only concern was that I might miss something due to the time frames described in the narrative. Thank you for the swift reply, and for a marvelous game - I'm looking forward to more!
Okay. I'm LOVING this - "weeb game" or not, the writing is hilarious and I'm enjoying it immensely.
I do, however, have one rather pressing concern - I'll do my best to avoid spoilers, but anyone who hasn't played this yet should probably look away.
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... so. One storyline involves one of the characters getting ready to move away. Another involves the MC spending time at someone else's house, somewhat against his will.
Now, I saved before starting the latter scenario, but - my worry is, if I take too long doing that, will the other character move away while I'm gone? Do I need to worry about timed events, or is it just a plot point?
You know, I was having fun with the game. Some questionable consent, in both the first one and this one, but it wasn't too bad.
Until I got to the scene in the back of the bakery.
There should probably be a warning somewhere that there's a rape scene in the game. Coercion's bad enough, but when the NPC is outright saying "no" and the MC is saying "I'ma do it anyway," it kinda crosses a line.
