I think you folks should have a talk with the devs of A Game About Feeding A Black Hole.
clypsiphaya
Recent community posts
I will never understand how people conflate "consensual sharing and polyamory" with "deliberate toxicity & betrayal." Get over yourself, honey... if you can't see the hypocrisy of saying "my character is the only character that's allowed to sleep with multiple people," you need to get outside and touch grass.
Some of the new radio songs are just as tongue-in-cheek or outright silly as one might expect, and fit the tone of the game's more goofy moments perfectly. However - there's one song that comes on the radio, this slow jam with a sultry voice singing from what seems like Anna's perspective. It's a groove, and I love it, and I'm wondering if there's any plans for a main menu option to listen to those songs at will?
"The battle against mental illness cannot be won decisively. It is a long campaign against an enemy who never tires, whose forces swell to twice their size whenever you look away. Battle against a foe of such magnitude, who occupies your very mind... every moment you survive is a triumph against all odds. There is no more honorable combat."
It's from a meme on... I think I originally saw it on Tumblr - a goofy thing about Star Trek characters that played against type, such as a Betazed tactical officer or (in the above case) a Klingon therapist. But it always stuck with me.
Hopefully it sticks with you too. Anyone worth your time is going to understand what you're going through... some of us understand it on a personal level, even. Take your time, do your thing, and we'll be here, dove. You and your art are worth the wait. <3
Magnificent. That's exactly the answer I was hoping for - I'm quite happy with how you've intertwined their stories together, and my only concern was that I might miss something due to the time frames described in the narrative. Thank you for the swift reply, and for a marvelous game - I'm looking forward to more!
Okay. I'm LOVING this - "weeb game" or not, the writing is hilarious and I'm enjoying it immensely.
I do, however, have one rather pressing concern - I'll do my best to avoid spoilers, but anyone who hasn't played this yet should probably look away.
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... so. One storyline involves one of the characters getting ready to move away. Another involves the MC spending time at someone else's house, somewhat against his will.
Now, I saved before starting the latter scenario, but - my worry is, if I take too long doing that, will the other character move away while I'm gone? Do I need to worry about timed events, or is it just a plot point?
You know, I was having fun with the game. Some questionable consent, in both the first one and this one, but it wasn't too bad.
Until I got to the scene in the back of the bakery.
There should probably be a warning somewhere that there's a rape scene in the game. Coercion's bad enough, but when the NPC is outright saying "no" and the MC is saying "I'ma do it anyway," it kinda crosses a line.
It amazes me how many people are in the comments, here and on the sequels, shrieking about Brandon's race. He has a name, a personality, and a specific backstory - it's not some random self-named blank slate of a character. Whoever saw it necessary to throw a hissy fit about the MC not being white, get over yourselves.
TCW, the game was hilarious. Keep doing your thing. <3 I noticed there's a part four eventually coming out - just finished part one, and looking forward to more!
Edit to add: remember, folks, there's a guide in the unzipped game folder; I had to reference it to find a couple of the girls, but there seems to be exactly enough money to get everything (everyone?) done if you're diligent about looking around and talking to people.
I want to like this game. I want to so badly - it checks just about all my boxes. The customization, the science fiction setting, the rich lore, the egalitarian approach to gender and species.
But, mein gott, the UI makes it so hard to play. The garish, eye-searing yellow, the blocky font, the badly tuned mouse scrolling - it's a painful chore to try and slog through. This is one of the few games I've ever found physically uncomfortable to play, simply due to multiple types of eye strain and difficulty navigating the interface.
I barely made it out of the intro before I had to shut it down and close my eyes for a bit. You have a masterpiece on your hands if you can revamp it for a bit easier use, but as it stands... I can't in good conscience recommend this to anyone.
Yeah, that's on me - I misunderstood the way her Mad Assault ability works, and I've edited the guide to reflect that. The actual tooltip reads, "Deals 2d12 damage when used with the last Mana Point and Player Damage equals 0." I originally thought that meant, "player has taken no damage," but I was wrong - it means, using it when you've dealt no other damage in the turn.
In other words, if you use it when your Damage rating for the round still reads 0, and you have only one Mana to spend, you'll do 2d12 instead of 1d4... which means you can't use other damage-dealing abilities in the round if you want to trigger that extra damage from Mad Assault. Makes it a bit tricky to use.
I put together a basic ability list / half-assed guide to the Dungeon Master game mode - feel free to incorporate it into your guide, if you don't want to do the legwork of noting it all down yourself!
Magnificent work, especially on the story elements. Smooth progression, challenging but ultimately beatable enemies, and a depth of strategy I wouldn't have expected from what looks like a standard idle game on the surface.
I am curious, though, how I reset my progress in case I want to play through the unlocks and progression again? I can't seem to find the save files on the offline version.
EDIT: found it - it's in Users\<yourfolder>\AppData\Roaming\BIOTOMATA. Deleting the BIOTOMATA folder there did the trick.
You'll get a Tasha coin for each successful, completed run - about eleven fights in total, I think. If you lose a fight, the session ends and you get nothing. If you're struggling, use the Druid for your main character and use his Nature's Fortress Party Skill on every fight - it'll quickly boost your dice into pretty insane bonuses. Pair with Anna, Adrian, and whoever strikes your fancy so all die types are covered, and go ham.
WARNING: SPOILERS AHOY
This is a list of all the elements in the game, along with the basic criteria for unlocking each. Needless to say, there are MAJOR spoilers below for the game's various mechanics - when in doubt, check the Enable Hints box on the element list in-game, and refer here if you get stuck.
If you can't access something, poke around the available Machines and Upgrades, and always remember to check the Info and Production tab at the top-right corner of each Machine.
WARNING: SPOILERS AHOY
Earth:
- Selling Price: $0.1
- Description: One of the basic elements. Produced by simple digging.
- Unlock Method: available at start of game.
Water:
- Hint: This should be easy enough to figure out on your own.
- Selling Price: $0.3
- Description: One of the basic elements. Produced by collection by the river.
- Unlock Method: unlock the Cistern.
Clay:
- Hint: The Tony Process invented in 1436 allows you to waterlog Earth.
- Selling Price: $1.2
- Description: Somewhat damp earth. Maybe we can take away the dampness.
- Unlock Method: combine Earth and Water in a Water Mixer.
Wood:
- Hint: This should be easy enough to figure out on your own.
- Selling Price: $0.5
- Description: One of the basic elements. Produced by basic extraction from trees.
- Unlock Method: upgrade the Shoveller.
Bricks:
- Hint: This should be easy enough to figure out on your own.
- Selling Price: $2.2
- Description: Sturdy kiln-fired material. Not very useful for alchemy, but useful for building.
- Unlock Method: bake Clay in a Furnace with fuel (Wood, or Coal if upgraded).
Stone:
- Hint: This should be easy enough to figure out on your own.
- Selling Price: $1.5
- Description: Not particularly useful on its own, but good for building.
- Unlock Method: unlock the Quarry.
Coal:
- Hint: This should be easy enough to figure out on your own.
- Selling Price: $2.5
- Description: Some Chinese scientist dug a hole in the ground and found this black tarry substance.
- Unlock Method: unlock the Quarry.
Steam:
- Hint: This should be easy enough to figure out on your own.
- Selling Price: $0.4
- Description: Useful for turning turbines.
- Unlock Method: boil Water in a Furnace or Arc Furnace.
Energy:
- Hint: This should be easy enough to figure out on your own.
- Selling Price: $3.0
- Description: The ultimate enabler of all things alchemy.
- Unlock Method: feed Steam into a Steam Engine (produces Energy and Water).
Fire:
- Hint: The essence of heat.
- Selling Price: $12.0
- Description: One of the basic elements. Produced by complicated extraction from Coal.
- Unlock Method: feed Coal into an Essence Purifier.
Essence:
- Hint: The essence. Just that.
- Selling Price: $20.0
- Description: The most essence-est of essences.
- Unlock Method: fill both inputs in an Essence Purifier with Energy.
Sand:
- Hint: Maybe if you pound Earth enough, it becomes something else.
- Selling Price: $1.1
- Description: This powdery substance can be used to make a significantly less powdery one.
- Unlock Method: crush Earth in a Pulverizer.
Glass:
- Hint: A highly sought-after quartz-like material. What else has quartz, but isn't highly sought after?
- Selling Price: $3.0
- Description: Missing the boro part of borosilicate. I'm sure it'll be fine.
- Unlock Method: melt Sand in a Furnace or Arc Furnace.
Lava:
- Hint: It requires a bit more technique to heat Stone, but it's doable.
- Selling Price: $15.0
- Description: Now you have stone but hot. Please ask Vulcan for tips on safe handling.
- Unlock Method: melt Stone in an Arc Furnace. Cannot be done with the basic Furnace.
Stone Dust:
- Hint: Stones are hard to break, but not impossible.
- Selling Price: $1.5
- Description: Not particularly useful on its own at all. But its high surface area makes it a good reactant. If it even reacts with anything at all.
- Unlock Method: crush Stone in a Pulverizer. Use in place of Stone for transmutation.
Vitriol:
- Hint: The essence of Vulcan. Can dissolve most things.
- Selling Price: $20.0
- Description: The element of Luna. The enabler of transmutation.
- Unlock Method: purify Lava in an upgraded Essence Purifier.
Iron:
- Hint: One of the goals of alchemy has always been to create precious elements from mundane ones.
- Selling Price: $10.0
- Description: The basis of transmutation.
- Unlock Method: transmuted from Stone or Stone Dust in a Transmuter; Stone Dust is much more efficient.
Lead:
- Hint: This should be easy enough to figure out on your own.
- Selling Price: $20.0
- Description: Very toxic, and very cheap too. Wonder if you could poison 1 or 2 people with it.
- Unlock Method: transmuted from Iron in a Transmuter.
Copper:
- Hint: This should be easy enough to figure out on your own.
- Selling Price: $35.0
- Description: Shiny red metal. Sadly circuitry hasn't been invented yet.
- Unlock Method: transmuted from Lead in a Transmuter.
Silver:
- Hint: This should be easy enough to figure out on your own.
- Selling Price: $60.0
- Description: Shinier greyish metal. You're going into the noble metals now.
- Unlock Method: transmuted from Copper in a Transmuter.
Gold:
- Hint: This should be easy enough to figure out on your own.
- Selling Price: $100.0
- Description: If you were a Western Alchemist you'd be done here. But are you a Western Alchemist?
- Unlock Method: transmuted from Silver in a Transmuter.
Quicksilver:
- Hint: This should be easy enough to figure out on your own.
- Selling Price: $200.0
- Description: The element of Sol. The endpoint of transmutation.
- Unlock Method: transmuted from Gold in a Transmuter.
Purity:
- Hint: When there's no impurity present, there's nothing present. This is completely see-through.
- Selling Price: $0.0
- Description: Was the glass sample pure? I sure hope so.
- Unlock Method: process Glass in an upgraded Essence Purifier.
Elixir:
- Hint: consumeCONSUMEconsumeCONSUMEconsume
- Selling Price: $0.0
- Description: consumeCONSUMEconsumeCONSUMEconsume
- Unlock Method: combine Quicksilver, Wood, Water, Fire, Earth, and Purity in the Elixir Maker. The final goal of the game.
This game is amazing visually, of course, and the minigames were fun... but it's the writing that really caught me. I laughed, I sighed, I smiled until my face ached. Absolutely heartwarming, intensely clever, I loved every moment, and I'm looking forward to more with baited breath. Thank you for this gift. <3
A particularly ugly combo I've found is MC Fire Mage, Celeste, Josef, and Haniya. Stack Celeste's bonuses to d12s using Something Angelic each fight, and use either the MC's Burning Fist or Haniya's Taking Spear to generate enough dice to regularly trigger Celeste's Angelic Prediction. Between that and Josef's chances for additional free d12 Damage dice, the numbers get pretty absurd.
Not sure about Kobe (not even sure who this is, actually), but Katarina and Emma both require completing the sidequest regarding Mario's Villa. In my playthrough, I successfully turned Katarina to my side, and enlisted Emma's help in having Sofia arresting Mario; this unlocked both characters to be invited during their respective conversations in the Villa.
I haven't unlocked anything you mentioned except the Arcanist, yet - I'm excited to try this combo out, and add their abilities to The List™. My current mainstay is MC Druid (or whatever the Nature class is called, I don't remember if it's named properly), with Roxy, Anna, and Phoenix. Nature's Fortress just keeps building those dice, and all three die types are covered for heavy damage. d4 bonuses? Spam Anna's Fire Bolt. d8? Nature's Wrath, bby. d12? Let Phoenix go nuts. Choose Mana capacity/regen increases whenever possible, and watch the enemies fall to beeg numbers.
.... I'm an idiot. Thank you for pointing that out - I'd scrolled down the moment the page loaded to read about the game, and hadn't noticed the play button at the top. That explanation for a lack of download makes perfect sense, and I'll edit my post to reflect that so that people don't get the wrong idea.

