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clypsiphaya

166
Posts
5
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A member registered Mar 03, 2022

Recent community posts

I think you folks should have a talk with the devs of A Game About Feeding A Black Hole.

I love the fact that you're excluding NTR/cheating, but allowing for the option of consensual sharing.  More games need representation for healthy polyamory.  <3

I really wish people would just... go find one of the literal thousands of other games that let them live out their cismasc fantasy of "stick my peen in everything that moves, all the women belong to me."  Let us girls have our few games that involve getting the D, yeah?

Lots of spam links lately.  For the record, ONLY click on official download links in the description above - the crap in the comments is spam, and clicking on those links will only end in tears, folks.  Report, block, move on.  If the dev themselves didn't say it, it didn't happen.

I will never understand how people conflate "consensual sharing and polyamory" with "deliberate toxicity & betrayal."  Get over yourself, honey... if you can't see the hypocrisy of saying "my character is the only character that's allowed to sleep with multiple people," you need to get outside and touch grass.

Someone didn't bother reading the content warnings and got ambushed by unexpected penis, I think.  XD

It's working beautifully for me, although there's been some tweaks to a few of the abilities (and the MC's Druid class still has wildly inaccurate ability tooltips on the character selection screen).

Starmaker Story community · Created a new topic 1.8 - MUSIC

Some of the new radio songs are just as tongue-in-cheek or outright silly as one might expect, and fit the tone of the game's more goofy moments perfectly.  However - there's one song that comes on the radio, this slow jam with a sultry voice singing from what seems like Anna's perspective.  It's a groove, and I love it, and I'm wondering if there's any plans for a main menu option to listen to those songs at will?

"The battle against mental illness cannot be won decisively.  It is a long campaign against an enemy who never tires, whose forces swell to twice their size whenever you look away.  Battle against a foe of such magnitude, who occupies your very mind... every moment you survive is a triumph against all odds.  There is no more honorable combat."

It's from a meme on... I think I originally saw it on Tumblr - a goofy thing about Star Trek characters that played against type, such as a Betazed tactical officer or (in the above case) a Klingon therapist.  But it always stuck with me.

Hopefully it sticks with you too.  Anyone worth your time is going to understand what you're going through... some of us understand it on a personal level, even.  Take your time, do your thing, and we'll be here, dove.  You and your art are worth the wait.  <3

Don't feed the trolls, folks.  The only download links you should be using are those posted in the game description from the dev themselves, or the ones found by actually going to their Patreon.  This asshole is a scammer.

If it helps - this is the spread I use for my own endgame Fractured Void setup.  It ends up raising all of the colors just about equally, with White filling up maybe ten seconds after the others finish for maximum bonus from Purity.  Set Autoconverge to its max limit, and let it rip.



Magnificent.  That's exactly the answer I was hoping for - I'm quite happy with how you've intertwined their stories together, and my only concern was that I might miss something due to the time frames described in the narrative.  Thank you for the swift reply, and for a marvelous game - I'm looking forward to more!

Okay.  I'm LOVING this - "weeb game" or not, the writing is hilarious and I'm enjoying it immensely.

I do, however, have one rather pressing concern - I'll do my best to avoid spoilers, but anyone who hasn't played this yet should probably look away.

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... so.  One storyline involves one of the characters getting ready to move away.  Another involves the MC spending time at someone else's house, somewhat against his will.

Now, I saved before starting the latter scenario, but - my worry is, if I take too long doing that, will the other character move away while I'm gone?  Do I need to worry about timed events, or is it just a plot point?

You know, I was having fun with the game.  Some questionable consent, in both the first one and this one, but it wasn't too bad.

Until I got to the scene in the back of the bakery.

There should probably be a warning somewhere that there's a rape scene in the game.  Coercion's bad enough, but when the NPC is outright saying "no" and the MC is saying "I'ma do it anyway," it kinda crosses a line.

I'm thoroughly confused - the free version has been removed for "violating the site's content policy," whatever that means... but this version is still perfectly intact?

If by "uninstall," you mean, "delete the game folder you unzipped on PC," then yes, your saves will persist.  They're saved in a different location - your AppData folder for your computer's account, not the game folder itself.

If you're asking about Android, though, I've no clue.

RenPy saves its games in a different location than the game files itself - deleting the 8.5 install and unzipping 9 in its place should do the trick just fine.  It'll still reference the save files located in your computer account's AppData folder.

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It amazes me how many people are in the comments, here and on the sequels, shrieking about Brandon's race.  He has a name, a personality, and a specific backstory - it's not some random self-named blank slate of a character.  Whoever saw it necessary to throw a hissy fit about the MC not being white, get over yourselves.

TCW, the game was hilarious.  Keep doing your thing.  <3  I noticed there's a part four eventually coming out - just finished part one, and looking forward to more!

Edit to add: remember, folks, there's a guide in the unzipped game folder; I had to reference it to find a couple of the girls, but there seems to be exactly enough money to get everything (everyone?) done if you're diligent about looking around and talking to people.

The inflated price would stop people from buying it, but anyone who already has can still access the full version.  That makes perfect sense, thank you. 

I'm... a little confused.  Is my browser glitching out, or is the full version priced at ten grand?

I want to like this game.  I want to so badly - it checks just about all my boxes.  The customization, the science fiction setting, the rich lore, the egalitarian approach to gender and species.

But, mein gott, the UI makes it so hard to play.  The garish, eye-searing yellow, the blocky font, the badly tuned mouse scrolling - it's a painful chore to try and slog through.  This is one of the few games I've ever found physically uncomfortable to play, simply due to multiple types of eye strain and difficulty navigating the interface.

I barely made it out of the intro before I had to shut it down and close my eyes for a bit.  You have a masterpiece on your hands if you can revamp it for a bit easier use, but as it stands... I can't in good conscience recommend this to anyone.

Bloody hell, that explains a lot.  I never get tired of these tryhard keyboard warriors who think the appropriate response to "this person mildly annoyed me" is "I'm going to DEDICATE MY LIFE TO DESTROYING THEM."  @.@

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I use the latter, myself - the walkthrough mod is clean, unobtrusive, and comprehensive, and also comes with things like romance tracking for an extra, secret character.  <3  Fantastic stuff, and it's linked in the description for the game up above - the Bonus Features Mod is the one I use.

You've definitely soft-locked yourself.  Without spoiling anything, there's multiple opportunities to do fun things with Alex - she happens to be my favorite romance thus far.

I'm not sure what to tell you - I usually do the Sharing route, and the moment Adrian & the MC joined her for sexytimes in the club, she popped right up in Dungeon Master.

Yeah, that's on me - I misunderstood the way her Mad Assault ability works, and I've edited the guide to reflect that. The actual tooltip reads, "Deals 2d12 damage when used with the last Mana Point and Player Damage equals 0."  I originally thought that meant, "player has taken no damage," but I was wrong - it means, using it when you've dealt no other damage in the turn.

In other words, if you use it when your Damage rating for the round still reads 0, and you have only one Mana to spend, you'll do 2d12 instead of 1d4... which means you can't use other damage-dealing abilities in the round if you want to trigger that extra damage from Mad Assault.  Makes it a bit tricky to use.

I put together a basic ability list / half-assed guide to the Dungeon Master game mode - feel free to incorporate it into your guide, if you don't want to do the legwork of noting it all down yourself!

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Magnificent work, especially on the story elements.  Smooth progression, challenging but ultimately beatable enemies, and a depth of strategy I wouldn't have expected from what looks like a standard idle game on the surface.

I am curious, though, how I reset my progress in case I want to play through the unlocks and progression again?  I can't seem to find the save files on the offline version.

EDIT: found it - it's in Users\<yourfolder>\AppData\Roaming\BIOTOMATA.  Deleting the BIOTOMATA folder there did the trick.

Last post on the patreon was January 31st, 2024 - almost two years ago.  Makes me sad, because this showed a lot of promise... but yeah, it's probably dead at this point.  Wherever the author went, I hope they're doing well.

You'll get a Tasha coin for each successful, completed run - about eleven fights in total, I think.  If you lose a fight, the session ends and you get nothing.  If you're struggling, use the Druid for your main character and use his Nature's Fortress Party Skill on every fight - it'll quickly boost your dice into pretty insane bonuses.  Pair with Anna, Adrian, and whoever strikes your fancy so all die types are covered, and go ham.

RIGHT??  The sheer number of times I caught myself muttering something to the effect of, "alright, look, jackass, hold still and stop mutating so the MC can finally beat you crosseyed, please?"  XD

WARNING: SPOILERS AHOY

This is a list of all the elements in the game, along with the basic criteria for unlocking each.  Needless to say, there are MAJOR spoilers below for the game's various mechanics - when in doubt, check the Enable Hints box on the element list in-game, and refer here if you get stuck.

If you can't access something, poke around the available Machines and Upgrades, and always remember to check the Info and Production tab at the top-right corner of each Machine.










WARNING: SPOILERS AHOY

Earth

- Selling Price: $0.1
- Description: One of the basic elements.  Produced by simple digging.
- Unlock Method: available at start of game.

Water

- Hint: This should be easy enough to figure out on your own.

- Selling Price: $0.3
- Description: One of the basic elements.  Produced by collection by the river.
- Unlock Method: unlock the Cistern.

Clay

- Hint: The Tony Process invented in 1436 allows you to waterlog Earth.

- Selling Price: $1.2
- Description: Somewhat damp earth.  Maybe we can take away the dampness.
- Unlock Method: combine Earth and Water in a Water Mixer.

Wood

- Hint: This should be easy enough to figure out on your own.

- Selling Price: $0.5
- Description: One of the basic elements.  Produced by basic extraction from trees.
- Unlock Method: upgrade the Shoveller.

Bricks

- Hint: This should be easy enough to figure out on your own.

- Selling Price: $2.2
- Description: Sturdy kiln-fired material.  Not very useful for alchemy, but useful for building.
- Unlock Method: bake Clay in a Furnace with fuel (Wood, or Coal if upgraded).

Stone

- Hint: This should be easy enough to figure out on your own.

- Selling Price: $1.5
- Description: Not particularly useful on its own, but good for building.
- Unlock Method: unlock the Quarry.

Coal

- Hint: This should be easy enough to figure out on your own.

- Selling Price: $2.5
- Description: Some Chinese scientist dug a hole in the ground and found this black tarry substance.
- Unlock Method: unlock the Quarry.

Steam

- Hint: This should be easy enough to figure out on your own.

- Selling Price: $0.4
- Description: Useful for turning turbines.
- Unlock Method: boil Water in a Furnace or Arc Furnace.

Energy

- Hint: This should be easy enough to figure out on your own.

- Selling Price: $3.0
- Description: The ultimate enabler of all things alchemy.
- Unlock Method: feed Steam into a Steam Engine (produces Energy and Water).

Fire

- Hint: The essence of heat.

- Selling Price: $12.0
- Description: One of the basic elements.  Produced by complicated extraction from Coal.
- Unlock Method: feed Coal into an Essence Purifier.

Essence

- Hint: The essence.  Just that.

- Selling Price: $20.0
- Description: The most essence-est of essences.
- Unlock Method: fill both inputs in an Essence Purifier with Energy.

Sand

- Hint: Maybe if you pound Earth enough, it becomes something else.

- Selling Price: $1.1
- Description: This powdery substance can be used to make a significantly less powdery one.
- Unlock Method: crush Earth in a Pulverizer.

Glass

- Hint: A highly sought-after quartz-like material.  What else has quartz, but isn't highly sought after?

- Selling Price: $3.0
- Description: Missing the boro part of borosilicate.  I'm sure it'll be fine.
- Unlock Method: melt Sand in a Furnace or Arc Furnace.

Lava

- Hint: It requires a bit more technique to heat Stone, but it's doable.

- Selling Price: $15.0
- Description: Now you have stone but hot.  Please ask Vulcan for tips on safe handling.
- Unlock Method: melt Stone in an Arc Furnace.  Cannot be done with the basic Furnace.

Stone Dust:

- Hint: Stones are hard to break, but not impossible.

- Selling Price: $1.5
- Description: Not particularly useful on its own at all.  But its high surface area makes it a good reactant.  If it even reacts with anything at all.
- Unlock Method: crush Stone in a Pulverizer.  Use in place of Stone for transmutation.

Vitriol

- Hint: The essence of Vulcan.  Can dissolve most things.

- Selling Price: $20.0
- Description: The element of Luna.  The enabler of transmutation.
- Unlock Method: purify Lava in an upgraded Essence Purifier.

Iron

- Hint: One of the goals of alchemy has always been to create precious elements from mundane ones.

- Selling Price: $10.0
- Description: The basis of transmutation.
- Unlock Method: transmuted from Stone or Stone Dust in a Transmuter; Stone Dust is much more efficient.

Lead

- Hint: This should be easy enough to figure out on your own.

- Selling Price: $20.0
- Description: Very toxic, and very cheap too.  Wonder if you could poison 1 or 2 people with it.
- Unlock Method: transmuted from Iron in a Transmuter.

Copper

- Hint: This should be easy enough to figure out on your own.

- Selling Price: $35.0
- Description: Shiny red metal.  Sadly circuitry hasn't been invented yet.
- Unlock Method: transmuted from Lead in a Transmuter.

Silver

- Hint: This should be easy enough to figure out on your own.

- Selling Price: $60.0
- Description: Shinier greyish metal.  You're going into the noble metals now.
- Unlock Method: transmuted from Copper in a Transmuter.

Gold

- Hint: This should be easy enough to figure out on your own.

- Selling Price: $100.0
- Description: If you were a Western Alchemist you'd be done here.  But are you a Western Alchemist?
- Unlock Method: transmuted from Silver in a Transmuter.

Quicksilver

- Hint: This should be easy enough to figure out on your own.

- Selling Price: $200.0
- Description: The element of Sol.  The endpoint of transmutation.
- Unlock Method: transmuted from Gold in a Transmuter.

Purity

- Hint: When there's no impurity present, there's nothing present.  This is completely see-through.

- Selling Price: $0.0
- Description: Was the glass sample pure?  I sure hope so.
- Unlock Method: process Glass in an upgraded Essence Purifier.

Elixir

- Hint: consumeCONSUMEconsumeCONSUMEconsume

- Selling Price: $0.0
- Description: consumeCONSUMEconsumeCONSUMEconsume
- Unlock Method: combine Quicksilver, Wood, Water, Fire, Earth, and Purity in the Elixir Maker.  The final goal of the game.

This game is amazing visually, of course, and the minigames were fun... but it's the writing that really caught me.  I laughed, I sighed, I smiled until my face ached.  Absolutely heartwarming, intensely clever, I loved every moment, and I'm looking forward to more with baited breath.  Thank you for this gift.  <3

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A particularly ugly combo I've found is MC Fire Mage, Celeste, Josef, and Haniya.  Stack Celeste's bonuses to d12s using Something Angelic each fight, and use either the MC's Burning Fist or Haniya's Taking Spear to generate enough dice to regularly trigger Celeste's Angelic Prediction.  Between that and Josef's chances for additional free d12 Damage dice, the numbers get pretty absurd.

Not sure about Kobe (not even sure who this is, actually), but Katarina and Emma both require completing the sidequest regarding Mario's Villa.  In my playthrough, I successfully turned Katarina to my side, and enlisted Emma's help in having Sofia arresting Mario; this unlocked both characters to be invited during their respective conversations in the Villa.

I haven't unlocked anything you mentioned except the Arcanist, yet - I'm excited to try this combo out, and add their abilities to The List™.  My current mainstay is MC Druid (or whatever the Nature class is called, I don't remember if it's named properly), with Roxy, Anna, and Phoenix.  Nature's Fortress just keeps building those dice, and all three die types are covered for heavy damage.  d4 bonuses?  Spam Anna's Fire Bolt.  d8?  Nature's Wrath, bby.  d12?  Let Phoenix go nuts.  Choose Mana capacity/regen increases whenever possible, and watch the enemies fall to beeg numbers.

Good lord, this explains so much.  I'm facing Tasha on almost every run - but that's because Roxy's a staple character in my party loadout.  I could never figure out what criterion governed her appearance.  Thank you for this!

.... I'm an idiot.  Thank you for pointing that out - I'd scrolled down the moment the page loaded to read about the game, and hadn't noticed the play button at the top.  That explanation for a lack of download makes perfect sense, and I'll edit my post to reflect that so that people don't get the wrong idea.

There's a few of the endings where the characters end up pregnant, but none that I know of during gameplay.

Right now, there's only two ways to exit Dungeon Master - ending the session by losing, or beating the final boss.  If you're trying to exit quickly, just hit Start Combat without choosing any actions and let the enemy wail on you until dead.