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(2 edits) (+1)

Yeah I actually added an option to switch R for G in the pause menu. The difficulty I tried to address at least partially but the game gets much easier when you play more aggressively, by sticking close to enemies, but that's a bit counter intuitive if you don't actively get into that mindset. So definitely could have added a bit more pointers appart from the already present design choices like instant pickups at close range and the option to kick enemies.