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Love the artstyle and the idea, but it feels unfair to me, I might've missed somtething but there doesn't really seem to be any way for me to figure out how to do things, except to constantly try again methodically, which quite quickly loses its appeal.

I see in comments below that the idea was to have unique endings for everything, that would've been really cool, maybe even worth scrapping something else from your todo list (although I know scope management is really hard 😅).

I'm also always a big advocate of allowing the user to very quickly restart, in the case where you can die often, so maybe allowing a user to restart by pressing a button so that you don't have to switch between keyboard & mouse could also be a big improvement

(+1)

Glad to hear you liked the art and concept! You're right that the gameplay loop is pretty boring and unappealing. When I scrapped the unique outcomes, I forgot to rebalance the game to fit the new gameplay loop, which is why the game is in it's current state. The restart being too slow is a very fair criticism, I'll be sure to make restarting more snappy in my future games. Thanks for playing my game and giving feedback, I really appreciate it.