Thanks for the feedback. Sorry the sticks aren't reading on the newer one -- i have no idea why that'd be happening in the newer but not the older version. Maybe somehow down to a difference in Godot 4.4 release candidate? (4.4 is of course fully released now, though.) I can't believe it but i left a debug label showing in the new one too, the build seems to be a slightly older version than i ended on at the time, somehow. I could push another patch but right now... eh i dunno right now i'm tired
Maybe if i do build upon this and add the features i wanted i can try down the line to tackle different types of controller types -- there's just so many, and of course i would have to actually have a specimen of a given type to test... i had a half-decent flightstick once, but suffice it to say i had to leave it behind in a move and it's clear at this point i'm never seeing it again. C'est la vie