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(+1)

Quite a cool idea and I love the dynamic presentation! The dialogue is simple, but animations help keep things lively and I like that the player gets to imagine what's happening. Hiding used combinations could be a way to keep things escalating, but it's neat to see different responses to the same action too!

(+1)

I didn't consider hiding options. This proof of concept is more for the systems than the content. This narrative flow is made by magic and math, so I didn't thought about it. 

In the future I'll start with completly new content. So that idea might come in handy.