took me around an hour, but I have good game sense so estimated around an hour 30 if the player is more focused on exploring than clearing the screen. Also it depends on how you start and gather extra armor and spells. If you bump into goblin chan you will get instantly destroyed since you cant turn around just as you enter a zone lol. The girls are all cute and I like the style but its a shame I cant control the dude so I don't have to wait for him to do all the scenes. Also since the final girl I got was the farmer I never got to see her scene without restarting the whole game. Also when I die nothing happens and I have to manually close it on my desktop. Most of the game time is spent exploring and running around collecting stuff to unlock extra inventory, armor, and spell tokens. I enjoyed the puzzle elements where you must collect items or run enemy shots into the statues but it was incredibly tedious knowing what I needed to do and the game rng/enemy collisions making it difficult.
Even though character movement is pretty simple I think more on screen elements dealing with aiming and direction would do a lot of good for flow. Especially trying to pickup an enemy monster only for the character to run into it repeatedly. This concept could be expanded but I really think you nailed it with the gameplay loop on the first try. Its simple but its effective and keeps the game moving at the players pace. Even when you lose its easy to pick it back up and try again, even if the puzzles take forever depending on if cabbages even spawn near the puzzle lol. Or if a rat decides to steal your power up!