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(+2)

The statues doing nothing is a known bug. I only noticed it after I published the game. They're supposed to recover life and magic.

How long did it take for you to beat it? I'm really curious about the estimated playtime for new players.

Any thoughts on what works well and what doesn't? Favorite girl?

Thanks so much for sticking through to the end Datzuum!

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took me around an hour, but I have good game sense so estimated around an hour 30 if the player is more focused on exploring than clearing the screen. Also it depends on how you start and gather extra armor and spells. If you bump into goblin chan you will get instantly destroyed since you cant turn around just as you enter a zone lol. The girls are all cute and I like the style but its a shame I cant control the dude so I don't have to wait for him to do all the scenes. Also since the final girl I got was the farmer I never got to see her scene without restarting the whole game. Also when I die nothing happens and I have to manually close it on my desktop. Most of the game time is spent exploring and running around collecting stuff to unlock extra inventory, armor, and spell tokens. I enjoyed the puzzle elements where you must collect items or run enemy shots into the statues but it was incredibly tedious knowing what I needed to do and the game rng/enemy collisions making it difficult.

Even though character movement is pretty simple I think more on screen elements dealing with aiming and direction would do a lot of good for flow. Especially trying to pickup an enemy monster only for the character to run into it repeatedly. This concept could be expanded but I really think you nailed it with the gameplay loop on the first try. Its simple but its effective and keeps the game moving at the players pace. Even when you lose its easy to pick it back up and try again, even if the puzzles take forever depending on if cabbages even spawn near the puzzle lol. Or if a rat decides to steal your power up!

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Very detailed reply, thank you. I think that in the future I'll split the game into several shorter levels. It will help with bad map spawns (since the maps will be smaller) and allow me to split up the puzzles and enemy types based on difficulty. The hostile girls are probably not going to be wandering around either. I had a whole boss arena thing planned for them, but ran out of time. I think that I'll add a piece of AI for the girls you bring back that makes the one that hasn't had sex with Liam yet to be the one to go after him. Maybe there will be a final objective that appears on the map after you collect all the girls so you can watch the scenes at your leisure, or just a button you press to finish the game.

I'll definitely add screen overlays for inputs showing what the knight is trying to do. Just something to flash on screen while the mouse button is down. Map pings for movement, arrows for aiming, circle showing the grab range for picking stuff up.