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RN all this info is on the Itchio main page, but I get that it's not read as it's long haha.i played the game again and needless to say i still cant seem to make a 1 hole bridge down or bridge up or staircase up or staircase down goingup and down through blocks is really tough and i prefer an easy way like that of terraria. i understand making an isometric game is tough and even tougher to make up and down movement proper as its somewhat like a top-down. i kinda feel like this game needs more focus on building too. i also think that the camera is bad and that is my MAJOR turn off. firstly there has to be some lerping between camera rotation i feel so lost when i click one button and the whole game has changed also for the last time i cannot seem make sense of what im breaking or where i am standing when im in a small tunnel but thats the issue with isometric i mean not like we can add a sprite for 20 other rotations this aint 3d. we can fix most of these issues if we treat mining blocks kinda like "Dont starve" did and we can also treat mining kinda like "stardew valley's skull caverns" but random caves gen around the world and changing the game like i said would be a waste of all the random undergound generation if u turn ur game like this guy 

but this just changed the whole game and i get u might wanna do ur own thing i guess thats the issue with 2d isometric games though (unless u draw 20 other perspective for every block) think about it moving the camera will mean different sprite for each rotation (not now cause there are no shapes) and having a move up and down system could work but if its something like how pokemon emerald or other gen 3 games did it (except with iscometric art style and ability to AUTOMATICALLY scale the block or move up it with slopes). im sorry for extremely bad grammer but im writing this all in one thought no stops but i just kinda wanted to say: PLEASE GET THE PERPECTIVE TO MATCH THE GAME PLAN. there is a reason no 2d game make their compeletly 3d movement and thats because this aint gon work either make the game 3d compeletely (with 3rd person and isometric) or 2d. again everything even the video was a quick thought and sorry i tried not to make it harsh but thats my opinion and i dont enjoy the games movement (i like building part though) just so u know ur talking to a 15 yr game developer that was also thinking of making an isometric openworld so he searched that up and found this game on itch so i also learned alot from ur mistakes. i have to end it here im out of things to yap.

> RN all this info is on the Itchio main page, but I get that it's not read as it's long haha.i played the game again and needless to say i still cant seem to make a 1 hole bridge down or bridge up or staircase up or staircase down goingup and down through blocks is really tough and i prefer an easy way like that of terraria. i understand making an isometric game is tough and even tougher to make up and down movement proper as its somewhat like a top-down

Ok so for mining I know it’s hard, I just made it possible RN and in the future I’ll how I can make it easy, but I think once you know how it works you can do anything RN but, it still needs a lot of polishing.

So some videos on mining:

* this one is mining a straight line https://bsky.app/profile/yawpgames.bsky.social/post/3l7v4sibqkf27 * this one is mining a stair case https://bsky.app/profile/yawpgames.bsky.social/post/3la4sw4ugg22v 

* this one is a multi level shaft (already mined) that I’m traversing https://bsky.app/profile/yawpgames.bsky.social/post/3la76qhidnn2w

And the main topic and problem is that “Is 2D Isometric” which has a lot of limitations when it comes to trying to mine or build, TBH I don’t know any Isometric game that has bouth, that was also one of the reasons to try to do it haha.

Terraria is 2D side scrolling at the end, I thought on the ide of once you mine something you move into like a “parallel” world that is like Terraria, but i may loose all the 2.5Isometric idea with that too.

> i kinda feel like this game needs more focus on building too.

Yes RN you can build in a limited way as you cannot place block on the side of other blocks, just on the floor and up, but I’ll extend that so it feels like “Minecraft”, that is the idea.

> i also think that the camera is bad and that is my MAJOR turn off ….

OK I got that also on the past and on my mind I wanted to fix this later, but maybe I’ll increase the priority of it, as if it’s a big turnoff for everyone testing the game then it’s bad haha.

This will basically mean that the camera will not be locked to the player but move a bit behind making the movement smoother. And when rotating the camera, I’ll not maket it go from 0, 90, 180, 270 but move fluently to those angles, this will actually be the same I have with scrolling, that it moves “smoothly” (if you SHIFT+ARROW-UP|DOWN the camera moves to “perfect” renders but not directly but smoothly.

> i cannot seem make sense of what im breaking or where i am standing when im in a small tunnel but thats the issue with isometric

Yes and that’s why I tried to add the different views that would help to tackle that. And I have more plan for that futures as Procedurally generated caves are even harder to navigate and I want to fix that. > but this just changed the whole game and i get u might wanna do ur own thing i guess thats the issue with 2d isometric games though

Yes, that is a “normal” Isometric game, my core idea (for this part that we are debating, the game as much more that just this) is that it’s basically a Minecrft in Isometric. There are no Isometric games that explore building or mining without being like the examples you mentioned that at the end is just at the same level, they do not go up or down basically.

And I want Isoterra to do that and it’s not easy, it’s the first thing I started to investigate as I did not know if I would be able to make it even possible, now I know it’s possible (I have it) but it needs polishing (I know that), but I left it as it is as I wanted to start adding features to the game too hehe.

> PLEASE GET THE PERPECTIVE TO MATCH THE GAME PLAN. there is a reason no 2d game make their compeletly 3d movement and thats because this aint gon work either make the game 3d compeletely (with 3rd person and isometric) or 2d.

And this I’ve seen a lot too haha, whe people ask question about 2D isometric (like shadows and so) the first answer is: “Do it 3D and project it Isometric”. But I “explicitly” don’t want to do that. I know that if no one did it does not mean that there is an opportuninyt, but that there is a reason, but I want to take that idea to the limit, I’m this way haha.

> sorry i tried not to make it harsh but thats my opinion and i dont enjoy the games movement (i like building part though) just so u know ur talking to a 15 yr game developer that was also thinking of making an isometric openworld so he searched that up and found this game on itch so i also learned alot from ur mistakes. i have to end it here im out of things to yap.

I don’t take it personal but as a review of the game, so everything is fine. Game movement I see I’ll fix it, as it may be also a drawback for other people testing it.

Building is fun yes but It still needs to be able to place block on the sides haha. Which beeing isometric is hard to get the sides, you normally get the tops.

I’m also a 15yr but backend developer, this is my first game haha(well I have another one a PvP Mazing TD but I pivoted to this one)

There is also https://store.steampowered.com/app/2596940/Isometria/ if you want to check it, follows those “solutions” you mentioned when mining and so.

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If you want to keep chatting in an easy way, which I'm more than happy as I don't have that many people to speak with about this haha. My discord username is xescugc, I also have a discord of the game if you are interested.