Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Rathernewman

10
Posts
A member registered Oct 28, 2024

Recent community posts

AI lookin ahhh game 馃拃

i finally found the worst game in the world

RN all this info is on the Itchio main page, but I get that it's not read as it's long haha.i played the game again and needless to say i still cant seem to make a 1 hole bridge down or bridge up or staircase up or staircase down goingup and down through blocks is really tough and i prefer an easy way like that of terraria. i understand making an isometric game is tough and even tougher to make up and down movement proper as its somewhat like a top-down. i kinda feel like this game needs more focus on building too. i also think that the camera is bad and that is my MAJOR turn off. firstly there has to be some lerping between camera rotation i feel so lost when i click one button and the whole game has changed also for the last time i cannot seem make sense of what im breaking or where i am standing when im in a small tunnel but thats the issue with isometric i mean not like we can add a sprite for 20 other rotations this aint 3d. we can fix most of these issues if we treat mining blocks kinda like "Dont starve" did and we can also treat mining kinda like "stardew valley's skull caverns" but random caves gen around the world and changing the game like i said would be a waste of all the random undergound generation if u turn ur game like this guy 

but this just changed the whole game and i get u might wanna do ur own thing i guess thats the issue with 2d isometric games though (unless u draw 20 other perspective for every block) think about it moving the camera will mean different sprite for each rotation (not now cause there are no shapes) and having a move up and down system could work but if its something like how pokemon emerald or other gen 3 games did it (except with iscometric art style and ability to AUTOMATICALLY scale the block or move up it with slopes). im sorry for extremely bad grammer but im writing this all in one thought no stops but i just kinda wanted to say: PLEASE GET THE PERPECTIVE TO MATCH THE GAME PLAN. there is a reason no 2d game make their compeletly 3d movement and thats because this aint gon work either make the game 3d compeletely (with 3rd person and isometric) or 2d. again everything even the video was a quick thought and sorry i tried not to make it harsh but thats my opinion and i dont enjoy the games movement (i like building part though) just so u know ur talking to a 15 yr game developer that was also thinking of making an isometric openworld so he searched that up and found this game on itch so i also learned alot from ur mistakes. i have to end it here im out of things to yap.

btw i didnt know about most of the stuff but now that i do, ill replay the game after downloading and tell my honest opinion

"RN all this info is on the Itchio main page, but I get that it's not read as it's long haha." yeah i really shouldve read that thing

if u add autojump above 1 high tiles and make camera move less while jumping and make jump have more hovering time and not move the camera so intensely please make movement easier

unplayable! sorry for the harch comments but how are u supposed to know what is the y axis and i cant mine down plus it lags soo much plus am i walking on water plus where is inven plus ... i can go on forever but i found exploration to be really hard because i keep getting stuck on jumpable blocks meaning i have to keep jumping but as i jump the camera moves way too much and i move soo slow

shit no work bruv

make in 10 mins bro 137 mins for noob

cool game. but the game play loop gets old after 10 minutes