Don't be sorry, I would rather have harsh comments that tell the truth than nothing else TBH :).
First thing to note is that I consider this still a Prototype, my roadmap is to set the foundations and from there polish it, so it's rough on the edges right now, that is expected.
So from this feedback I get you played the Browser version no? This confirms my suspicions, that it's TOO laggy, even If I added a warning saying that it's not intended to be played on browser. I did it because someone recommended to have it up as people prefer it, but It's to unplayable, I actually remove it on the last (1h ago) release I did https://yawp-games.itch.io/isoterra/devlog/899164/melee-magic-and-range-v0011
> how are u supposed to know what is the y axis
When you mention "y axis" what are you looking for exactly?
> i cant mine down
You can mine as much as you want (directly down I think It does not make the player fall though).
Mining is actually one of the topics I spended much time to actually make it viable in an isometric game as it's limited on how you can observe the world. I even plan to make a short video explaining how it works, but the 2 cents are:
* Anything you click can be mined
* Being isometric you easily get blocked with other blocks to go down, to solve this I have 2 different view modes.
* Keybind U: make it so only the blocks that do not have anything above are visible, effectively erasing the surface from the view. But just with that if you go deeper then the wall blocks of the cave block you.
* Keybind L: This is the one that enables everything, it basically only displays the blocks that are +-1 (on the Z, which is height) from your position) this allows to remove all those annoying blocks.
* Next issue is that even when all that is enabled there are blocks that prevent you from clicking, for example if you want to go down in a tunnel (see image) theblock (on the left) highlighted is not the on in front (remember we want to go down) but the one on the wall at your right. But if you click SHIFT this will be skipped and go to the one you actually want which is the one on your feet.
Hope this was useful for the mining part. Again this is a prototype and this needs to be explained clearly to the player when they enter to the game, RN all this info is on the Itchio main page, but I get that it's not read as it's long haha.
> it lags soo much
Yes, not much to say, that is due to the Browser. To give more details on why this is happening on the Browser and not (or not on my PC) when you download it. Basically the lag you see is when I generate new chunks, this is done on the background to not affect the player, but when it's compiled for Browser it cannot be done on the background so everything is done on the foreground and you feel it. That is one of the main reasons I also was dubious to add it on the Browser and why I ended up removing it.
> am i walking on water
Well, swimming is not one of the main priorities on my roadmap TBH, you'll be able to swim, yes but I still have to think on what is the best way to make that visible for the player (again Isometric limitations)
> where is inven
Inventory is on Keybind I or on the right on the bag. The other actionable menu button is the helmet that is the Character view with Keybind C, what you have equipped on each Combat Style. You can drag blocks to it but not much.
The only usable thing on the inventory is to drag blocks from it to the 2 right empty action buttons, which then you can use that item, if it's a block you'll be able to place it and if it's a consumable you'll use it (like the potion).
> but i found exploration to be really hard because i keep getting stuck on jumpable blocks meaning i have to keep jumping but as i jump the camera moves way too much and i move soo slow
Yeh the autojump will solve that issue of getting stuck as mentioned before and the camera the same thing mentioned before.
To go faster you can SHIFT+WASD and you'll sprint, and on the v0.0.11 if you go to range attacks the 3 is a sprint of +50% for 10s. But also it moves slow on browser due to the things I mentioned before that is not meant for it :(.
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Hope this answer helps and thank you very much for the feedback :)