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(1 edit) (+1)

Very fun and very polished! Loved the 1-bit sprite art and the cute/retro-computing aesthetics. The tutorial is also very well done, the player is told the basics in less than 30 seconds and then the difficulty nicely ramps up so they figure out the rest on their own. At least that's how it felt for me who isn't very familiar with autoclicker and tower defense games.

There really isn't much to criticize, but some minor nitpicks if you want:

  • I feel like the main menu visuals clash with the rest of the game, I think keeping it black and white and conveying the difficulty in another way would feel more cohesive.
  • audio-wise the liquid DnB works well with the internet/early-2000s vibe, but I think leaning more into the cat/cute vibe like you did in the intro and the main menu could also be nice. Some meow sfx here and there could be cool too
  • on the main menu, right clicking adds a blue square to the background, that doesn't seem intentional
  • custom animations for enemies instead of the squish and stretch would add some polish

Congrats on delivering such a complete and fun game in a week!

It's very kind to leave such a detailed review, thanks Tey! ^_^

I appreciate the nitpicks a lot, that's the most helpful feedback hehe :)

• Agree 100%. I also might have some rethinking to do to incite players to pick higher difficulties too, I feel like most players end up finding the game too easy.

• Making the audio cute sounds really good, I'll keep that in mind. So you'd change the soundtrack, or you think adding cute SFX on top of the soundtrack would be enough cuteness? I could also potentially make easier difficulties have a cuter/lighter soundtrack.

• o_o" yeah its not haha

• True! Like maybe death animations and also walking animations when it fits I guess?

Thanks so much for playing & giving feedback, I'm happy you had some fun ^_^
 

ps: When do you plan to make an other game, will you join other jams soon?

(2 edits)

I'd definitely add some SFX yeah. The soundtrack is honestly fine, I just found it not very cohesive between the intro/main menu where it feels more video-gamey and the actual game where it's less so. Custom tracks keeping the high-energy drumlines and airy pads, but with some more retro synths in line with the main menu music would be what I'd try to go for. But it's a lot of time investment for not the greatest payoff, so definitely in the nitpick department.

I don't have any jams on my radar right now, I'll be on the look out for the big ones though when they get announced. I really want to work with a team for once. I do have a little game project I'm working on, and maybe I'll pick up Florordination again after voting ended, you and other encouraging folks definitely motivated me to do so :^).