This is really cool and unique! Really leaves me wanting more of this gameplay, story and the characters.
But I think the movement/energy system is a bit flawed. There is zero reason to ever use charge unless you are right in front of him and can push him back and it's too risky to approach because of kinetic shove and also he rarely steps more than one space away from his wall(Makes sense, it's just a bad move).EDIT: I AMEND MY CRITICISM A BIT after playing this game a dozen times because I can't stop,
the movement system is cool! Yes, he can always undo the benefit you get from pushing him back, and you can stall the fight by pushing him into the wall, and it is risky to approach because of kinetic shove, but turns out you only really stay backed to the wall if you aren't confident in your moves and now that I am, I actually have him backed into his wall often and sometimes even use charge(although it's still rarely a good move).It's a very lame playstyle, but you can actually push him into his corner to wait for fall back cards and he can't do anything about it.
Ending is a bit depressing.
He is clearly the villain, but he also only allowed this battle to happen as an act of mercy and then we break his will with "compassion", "understanding" and appeals to his humanity(?) only to leave him dying on the floor without looking back.
He needs to be punished, but we are quite villainous about it as well. I wanna find a better way than that and repay his mercy... or am I advocating for Stockholm syndrome?