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I really liked the basic idea, trying to put together multiple different sources with spotty data in order to pinpoint down the suspect. That's really the core of any good detective game. And here it was executed well for a game jam, though I would love to see a more fleshed-out version if this ever becomes a bigger project - once you've played the current version a couple times, the logic that you go through is kind of the same every time. Maybe you could have multiple setups with different room layouts, or multiple different Accomplices/handoffs you need to track down, or the Spy's identity is also obscured in addition to the Accomplice, or maybe certain characters can move in special ways (e.g. only the Chef and the Housekeeper have access to the Kitchen, or there's a secret passage that only the Boss knows about. Or you could have different sources of data, like possibly-faulty testimonies by the suspects. There are a lot of ways you could extend this basic logic puzzle if you were so inclined.

Thank you so much for the in-depth and constructive feedback! I really appreciate how thoroughly you've thought about the game's potential. Your suggestions could definitely make the game more replayable and engaging. The idea of possibly-faulty testimonies is particularly intriguing and could add another layer of strategic detective work. Your insights give me some exciting directions to consider if I decide to develop this concept further. Thanks for taking the time to share such helpful and creative suggestions!