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Aww~ What cute bunnies ૮꒰ ˶• ༝ •˶꒱ა ♡૮꒰ ˶• ༝ •˶꒱ა

UI bugs have been addressed by others so I'm not gonna comment on those especially since it seems like you have already fixed them and ready to be posted after the game jam voting.

I can't fully experience the game but here are things I was looking forward to while playing:

  • Switching between the seller bunny and the foraging bunny. I don't know if the game already has this, but I thought it was interesting to have two characters in the game. I'd like to assume that when you are foraging, you collect and when you're selling, you match customers' orders (e.g. black coffee, latte, blueberry-flavoured coffee, etc.) I know you can switch between bunnies, but I wonder if you can also switch jobs?
  • True to the developer's name, there will be kaiju crushing. Perhaps the foraging bunny will encounter monsters when harvesting more valuable ingredients.
  • The space looks bare at the start of the game, so I'm wondering if the bunnies will slowly build a business centre and not just a coffee shop. Maybe new bunnies will be interested in partnership and there will be a town for bunnies. 

Cute game and good progress given you only had 7 days! Looking forward to the updated version :)

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Thanks for playing and enjoying the bunnies!

Yeah currently you can switch between them but they don't do anything unique in the jam version besides different looks. Currently there's no actual gameplay for running as a barista however I do need to develop that down the line as I'd really like to add co-op where one player can explore and the other run the coffee bar!
But for now when you switch the bunny you switch off of just gets defaulted to auto taking orders.

It's funny you should mention monsters...not anytime in the near future since I have a lot to buff out and add; but there's one update I'm saving in my Trello board called "INVASION" that'll add enemies and combat. I want the game to nail down the peaceful gameplay first but it wouldn't be a me game without some kind of whacky twist down the line.

Yeah unfortunately the park is pretty empty and will remain empty in the post-jam update. Mainly because the first non-jam focused update is going to be adding in the "whole city" which won't be as big as large games but I do want it to be sizeably appropriate for what the game is and will evolve into. During that update I'm going to be upgrading the park a lot as well as NPC general behavior. I want to add a basic "Living" system where they have designated homes, personalities, and jobs. So that factors such as decor and location for when you can buy a cafe become more relevant and actually impactful. I definitely want to make your decisions towards developing your cafe to feel like they do something and it's not scripted even if it takes a while to nail down.

I hope to keep you and as many people as possible interested to see what comes next! I'm not usually super motivated to actually keep working on most projects; but this one just has everything I really love about games in a non-bloated package.