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(+1)

Thanks for playing and enjoying the bunnies!

Yeah currently you can switch between them but they don't do anything unique in the jam version besides different looks. Currently there's no actual gameplay for running as a barista however I do need to develop that down the line as I'd really like to add co-op where one player can explore and the other run the coffee bar!
But for now when you switch the bunny you switch off of just gets defaulted to auto taking orders.

It's funny you should mention monsters...not anytime in the near future since I have a lot to buff out and add; but there's one update I'm saving in my Trello board called "INVASION" that'll add enemies and combat. I want the game to nail down the peaceful gameplay first but it wouldn't be a me game without some kind of whacky twist down the line.

Yeah unfortunately the park is pretty empty and will remain empty in the post-jam update. Mainly because the first non-jam focused update is going to be adding in the "whole city" which won't be as big as large games but I do want it to be sizeably appropriate for what the game is and will evolve into. During that update I'm going to be upgrading the park a lot as well as NPC general behavior. I want to add a basic "Living" system where they have designated homes, personalities, and jobs. So that factors such as decor and location for when you can buy a cafe become more relevant and actually impactful. I definitely want to make your decisions towards developing your cafe to feel like they do something and it's not scripted even if it takes a while to nail down.

I hope to keep you and as many people as possible interested to see what comes next! I'm not usually super motivated to actually keep working on most projects; but this one just has everything I really love about games in a non-bloated package.