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(1 edit) (+1)

Lovely game, nailed the cute-but-uneasy atmosphere! The story is short, but what is there in terms of dialogue and cutscenes works well and both endings feel complete. I really liked the character portraits, the low-res but not quite pixel-art style fits well with the rest of the visuals. The tileset is a bit simple, but works pretty well thematically, giving off a bit of childish vibe.

Some feedback if you want:

  • text is quite blurry, a higher project resolution for Dialogic and all other text and sticking the low-res platforming world into a subviewport would be a solution. Another would be using a pixel font at the right font size.
  • a few transitions are pretty jarring, with the default clear color being briefly visible.
  • the platforming controls are pretty stiff, I'd suggest adding some camera drag and smoothing, as well as accelerations to the player character (accelerate to your target jump/run velocity over a few frames instead of instantly setting it).

Nice game still, I had a great time playing!

Thank you for the feedback and I'm glad you enjoyed my game! I had no idea about the text and the blurriness so I'll try to look into it to see if it can be fixed in the future. And yeah, I noticed the jarring gray transitions, but wasn't sure how to fix it and didn't have time! I'll definitely try to fix that in my later projects. Thanks again for the feedback! I'll be sure to implement them in my future projects.