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(4 edits)

By far the most creative interpretation of the theme I've seen! I love how you iterated over the concept and how the game plays like a puzzle game but still tests your reflexes. The difficulty progression feels good, I just got briefly stuck on level 7 because for some reason I forgot you could move and not just dash.

As feedback:

  • besides adding audio I think the visuals could need some work, the simple shapes and the arrow theme work well, but a higher resolution and crisp shapes would make it feel cleaner than the current blurry pixel art.
  • I'm sure you're aware, but when moving fast enough, it's possible to move through portals without the game registering the collision.
  • I would also have liked to be able to navigate the menus with the keyboard, reaching back to the mouse between levels was slightly inconvenient. 

Great game all around, congrats!

(+1)

I really appreciate the feedback! I think the blurriness looking like pixel art might have something to do with the change in window size from porting it over but i'll definitely look into fixing that. I didn't notice you could glitch through the portals until it was too late but it should be fixed in the post jam version. Adding keyboard navigation is really good advice i'm using that for sure. Forgetting you could move in level 7 was really common actually,so don't feel bad about that.Thank you for playing! i'm glad you had fun :)