I looked into the code, it looks like the jump in one of the conditions to seduce the blacksmith is commented out (also says jump seducedockmaster which is probably the wrong label to jump to, also uses dock master in a couple of the conditions which probably also need to be updated).
Another issue I found was exploring in old town will crash the game if you run out of options since there is no label for oldtown_random_restore which the code tries to jump to
Viewing post in 'Too Lewd!' Update 0.4.5 comments
Okay, lol. So, the exploration bug had me worried because that function has been implemented *forever* and I never had a problem. The thing is though, that "oldtown_random_restore" only gets called if you have run the three event types (good, bad, neutral) down to exactly 0 left in each without triggering one of them to restore individually! A very rare circumstance