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Awesome! Yeah I’m pretty happy with the breasts. Maybe wanted a bit more weight and springiness, but couldn’t get the tool I used perform exactly how I wanted. The cock jiggle I’m not entirely happy though.

First plan was for a full active ragdoll to simulate the jiggles, but Godot’s joint used for that isn’t implemented yet. So I tried a 3rd party jiggle plugin, which got me just perfect jiggle, but it ended up crashing and breaking the whole project. So after cleaning that up, ended up with the newest beta of Godot which has a springbone node built in. Looks pretty good, but this one generates a bunch of errors under the hood, causes tiny memory leaks and apparently isn’t framerate independent. But you gotta settle with some compromise unless you write your own tools I guess.

Wanted to keep the UI to a minimum for immersion so didn’t implement any stat screen. But maybe there could be some doodad monitor thing on the ship that shows your progress on each stream. The 3rd stream only counteracting was deliberate though, wanted to make the game somewhat nonlinear and push the player experiment with the streams a bit.

Will update after the jam. Bare minimum to change to the hypnosis controls. Got one ending in mind, but not sure if it’s too much. And made one new animation already so maybe adding that in.

New animation? I can't think of what that might be.

Stay tuned hehe