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(+1)

Beautiful game with a lot of very cool ideas! There are more detailed and unique illustrations in this game's single sexual event than in some of the lengthy visual novels I've played! I love the environment and character sprites, they offer a lot of visual storytelling for the world you're making. Lots of well-timed sound effects, and Fluffy's music fits the atmosphere of every event perfectly (you just need to set it to loop).

The loadout system is very interesting, there are a lot of squad customization options! It may need a bit of refinement to be make the choices a bit quicker and more intuitive, there are a lot of stats and it's not immediately apparent what you have equipped. The combat was fresh, fast-paced and fun! I haven't seen anything quite like it before and I think it's got a lot of potential after a bit of balance. I think there should be a big difference between weapon slots to make the buttons you press feel more meaningful. For example, left-click could be something common with lots of ammo, right-click holds slow powerful gun, while the other buttons may hold situational arms like flamethrowers and rockets. Right now I just want to shoot with everything, so I'm trying to mash 6 different keys at the same time.

It takes an incredible amount effort to make something like this, and congratulate you for getting so much of your extremely ambitious concept done so quicky! Your characters are fiercely adorable, and I am very much looking forward to seeing more of them and the world that they inhabit!

(1 edit) (+1)

Ty for the feedback! For the weapon customization system I will mostly be following the armored core formula, you can equip duplicates on the 1 and 2 slots, but there are small differences in available items depending on the pool, L2 and R2 shall have a lot of missiles and overall heavy weapons while the L1 and R1 slots shall have melee options. In the post-jam release I plan on adding template loadouts to make it less tedious ( They won't be good builds, just functional enough).

I lacked the time to make weapon types that felt really different, there will be plenty of high-damage guns that for example have only 30 shots the entire mission, once I add weapon range limitations and different weapon types, most loadouts will force you to use your weapons carefully instead of just mashing them.

Additionally I need to make massive changes to the AI, it's hella broken and barely works. And as you pointed out, the music doesn't seem to loop.


And as an additional note, knockback and recoil aren't even implemented yet lol.