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Thanks for playing!! ^_^

Yeah if you're familiar with the genre, you'd probably wanna switch to Hard pretty early on I guess ^_^" I might add a way to detect if the player is beating the game too easily and offer them to up the difficulty at the end of levels.

You can increase the amount of cats you can place with the bottom-most upgrade but I guess overall it's quite limited yeah. 

What  do you mean by placing upgrades directly on the board? By the way, were you aware you can upgrade the cats you place by left clicking on them? Once they reach lvl 10 they can upgrade into one of two types with left or right click. (Archer -> Mage OR Crossbow). When I update the game though I'll add probably a third base type, but the idea is really that they branch off as you upgrade them.

Thanks again for playing and taking the time to leave detailed feedback ^_^

(+1)

By placing on the board, I mean having the upgrades for cursor, miner, dice etc. as buildings of some sort, so you don't need to have a sidebar on the right. I don't know. It feels like if you are going for a monitor as the design the sidebar seems a bit out of place. And you already have different icons on screen anyway, so I feel like they can be combined together? Just random thoughts :)

And I am not aware that you can upgrade the archer to a mage cat or a crossbow cat. It already sounds cute without even seeing them. For my playthrough, I mainly focus on economy and quantity. By making the path as bad as possible for the enemies, I don't think I need to upgrade any cats to level 10. It's a shame I don't get the chance to see cute mage cat :)

Ohh I see, so they could be one extra thing used to block enemy paths. Interesting!

Hmm maybe 10 is a bit too high? I feel like most people didn't see them haha. I'll have to think about all this after the jam ^_^