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I really like the concept! The game is really well designed, I like how a failed run ends up being helpful to the player in their next run. The death messages were funny and I really liked the variety, it felt like the wizard had something new to say every death. My only criticism for this game is that the death and retrying feels very punishing in bigger levels. The mechanics work very well if a level is short, but since the player has no way of knowing whether or not they're stepping into a trap, the bigger levels quickly become frustrating as you have to slowly and carefully walk the same path you've walked before until you reach the room where you've last died, in which you then have to guess which path won't kill you. But other than that, this game is really great and I've really enjoyed it! The game has a lot of potential and I think it would be a lot of fun in a more polished, full version! Overall a great take on the theme, good job!

Thank you very much for playing my game and leaving feedback! In the new version, I will try to make the levels shorter—the length of the first one really seems optimal. I also want to add artifacts that can be found; currently, ideas include highlighting the nearest trap, a rechargeable shield that saves from death, and turning orcs to your side.