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(1 edit) (+2)

Despite some overall feedback going around in the discord (including from you) that there’s nothing happening, I did actually enjoy my experience. I liked hearing a car’s motor for starters. It’s kinda soothing. And I like hearing, feeling that I’m going through the motions. (well I don’t like it when they’re outside my house but you know, if I’m the one driving haha)

I like the part of trying to be faster.

i don’t really feel immediate feedback to me trying to slow down, though; any key works (which is amazing), but does it only work when I press it when I hear the warning clicks? Can I slow down before, if I want?

Also, how complex are the tracks - or is there only one track?

A way to add challenge would be to have more tracks and levels. Perhaps also some ambience sounds for where we are. That wouldn’t really be a slot car though. But if I were a racing game - how about a track that’s in the desert? And we can hear the wind. How about a race in Paris? And we can hear people cheering for us when we go past certain parts of the lap. Or at some point hear a river.

Like, tracks that have their own details and you feel you’re not just inside a washing machine (lol I say this because the game is playing on another tab but it stuck at sounding like a washing machine)

I like reaching the end of the track and would like more dynamics and clarity on the victory sound, and some way to add challenge to beat records, or keep track of my records. I wonder if I’m faster if I’ll hear it say “New Record!”.

Voice acting would help for the funs.

I think it’s a great prototype, even a great demo that can have much to give.

Also I’d like an option to accelerate (inversely from a button to slow down). Or like a two button interface. Slower / faster. Tap to adjust speed.

Thanks for your comments. 

You can slow down at any time. Just hold on the brakes and you'll eventually be standing still. To be clear, this is a very bad thing for your lap time XD

The tracks are not super complex. Most have something around 5 major turns, give or take some kinks. The track is always the same throughout the day and a new track is generated each day.

I like the idea of having some environmental sounds that would help the player get their location. That's what most games normally do. But for the record, real life car racing is 100% being stuck in a washing machine! This is something that drivers of many formulas have commented through the years. They love their public but they can't see them and they can't hear them, no matter how excitedly they do stuff to celebrate their going by.

I was planning on adding some track relief instead. Distinctive bumps and thunks that help you remember where you are and what's coming. That's closer to how drivers learn the tracks (besides the giant numbers with the distance to the turn most tracks have)