Feedback on sfx:
-Heartburn hit sound doesn't play consistently, and when it does, it sounds like a hit with a sword, not like a heart ripping punch (I think it's the same audio from the focus thrust).
-The beheading strike, the split attack, and spin attack, all have clash sounds which play no matter what. Hit the enemy guard? Sounds normal. Hit their flesh? Sounds like they blocked, even as their death animation plays. Miss completely? Still sounds like someone blocked it.
-The sound effect for a kill with a basic attack (combo or aerial) sounds more like paper being torn than flesh being cut. This is oddly, slightly less noticeable in the survival mode than in the training area (because of how the sound interacts with the music).
-Obviously, some things are still missing sfx. Kicks, level 2 flame,
-The hit sounds for the focus thrust, running slash, and anything but the first hit of the spinning slash, are really good. So are the blade clash sfx, when they play at appropriate times.