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I don't know how something so eerie could be created in a week. Well done you two, everything came together to make such a striking game in just a week. The art, sound, writing, text system,  animations, impossible geometry, insane menu, and weird interactions all impressively came together to give me a chill. Took me a while to realise that the hat man moves behind you when charging at you, so I was a little confused at first, not realising you could survive their encounters. I think I also must have turned at the same time he went to kill me and caused a softlock. Was so glad to come across this game.

This needs way more eyes, great stuff team ^_^

Thank you for your incredibly kind words <3 Glad you liked the game, we are proud of it :) Figuring out how to survive an encounter has proven quite difficult for nearly all players and it is something we wish to revisit / rework. The soft-lock is annoying but also a bit funny; having a long awkward moment of prolonged eye contact.

Thank you again for playing <3