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(+1)

It looks kind of neat, but I couldn't quite figure out what I was supposed to be doing, or if I had any control over what was going on with Liam. I collected a star thing, but I wasn't sure what it was? I think it could use a bit more direction. Also, I found the mouse control kind of awkward, as well.

(+1)

Thanks for giving it a try! Other than bringing more girls to the church there is currently no further interaction with Liam's side of the story.

It's  supposed to be an exploration type game so I thought it should be alright to give the player a variety of things they can be doing, whether it be gathering materials for a puzzle or trying to finish a quest. I think that it's just not all introduced in the most optimal way right now. Maybe a playable intro where they get to familiarize themselves with the game's flow and controls?

(+1)

That might be helpful. This kind of guiding process is subtle and hard to get right, except with playtesting probably. Mostly the problem I had was that I would see things in the world and not really be sure how I should interact with them or why I wanted to. It's possible I missed something important, I'm not sure.