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(1 edit)

Oh, wow! Big thanks for the references! I didn't expect to see "Guitar Hero" for fishing! xD We'll definitely add more fishing mechanics because there's a different feeling when you fight a big fish versus a small one, or when casting a spinning rod versus waiting with a fishing rod. Different mini-games definitely make sense for each process.

Far cry is really good one, 100% I need to implement my interpretation of this minigame

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You're welcome! There's a lot you can do with fishing mechanics. Making the player do a different minigame based on the size of the fish is a really clever idea! I'm also a big fan of the Far Cry minigame, it's also really flexible in terms of difficulty and you can easily expand upon it with more features, such as using different baits or tackles! Whatever you do, I'm sure the end result will be very fun regardless!