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(+1)

Great submission. I made it to the forest crossroads in my first sitting. There is a lot of detail here that makes me want to come back and explore more. It’s a great RPG system that worked perfectly with NVDA. The mouse controls were a nice touch too. I’d love if the menus looped around with the up and down arrows, or if a key like Backspace would take me back a screen, to save some time in the menus. The readouts during battle can get repetitive depending on your build or the enemy. I’d almost reach for using pronouns like you or it after the first mention of a character to tighten it up a bit where it makes sense. Nice work!

(+1)

Backspace to automatically go back a menu is a great idea that I hadn't considered! I definitely need a way to improve the readouts. I'm thinking of cutting out a lot of information. For example, an enemy attack may be as short as "Goblin attacked Player. Dealt 5 slashing damage. Applied Stun." But I'll do more testing to find a good balance between detail and brevity.