is there any way to work around it?, because the same error keeps happening on hue flowing and moon rabbit collection but not on wandering soul.
No, it's a limitation specific to Apple devices. The solution would require the shaders to be rewritten in an old OpenGL version. Almost any non-Apple device from the last 15 years will have a new enough OpenGL version.
what I I configure it with mesa
Running it in Wine might be worth a try.
wine gave me the same errors