Man your comment is broken as heck. I'll do my best though.
1. Due to how we optimize the game and how we focused on lower end PCs it's mostly more expensive resource stuff that gets turned on. Like better shadows and more lens refractions.
2. Yes, we will look into fixing night time issues.
3. It's actually because we use a simple tool for arranging lip sync on audio files. So it's a shapekey issue.
4. Locomotion will be updated soon.
5. Third person camera controls are on the list of things to add updates too.
6. Turning down the brightness makes it dark? Weird.
7. Yep, the map is a different element then the ui. We will work on it but it's a very low priority compared to the rest of the game being made.
8. UI functions first before we make art to replace it all.
9. Strange in what way.
10. You mean when the player throws a stone? And that there is no fall off on the volume?
11. We will start with languages people have requested but they will all be machine translated. We will make players aware of this in the menus. Not sure what you mean by "like under contract" can you elaborate?
So what parts did you like of the demo? Let's do the positive now.