I played demo and that's what I didn't like.
1) Video settings - i played on cinematic and epic settings and i really don't understand how do differ from the med?
2)As night fell, all the characters were glowing - on cinematic and epic video settings
3)As I understand it, due to fact the face models have few polygons at the moment when speak, it looks strange.
4)The movement animation looks a bit strange (Especially running diagonally looks like sliding)
5)I would like to look at my character's face, but I can't.
6) I do not know about others, but for me, if you move the slider of the Gamma settings below 2.4, everything becomes very dark. Maybe if other players have same thing, remove the opportunity to lower it lower.
7)you can't close the map with esc
8) The interface looks ugly
9) Waterfall is strange
10)The sound of falling from a stone by a player at different distances sounds the same
These are all the disadvantages I found for myself and I hope will be fixed in the future with the release of the game.
Other questions I am interested in:
What languages will be translated into? And if it does, will it be same as in the Under Contract?
That's all I can say about the Demo so far, I'm waiting for the release.
Viewing post in Sapphire Safari (Beta Access) comments
Man your comment is broken as heck. I'll do my best though.
1. Due to how we optimize the game and how we focused on lower end PCs it's mostly more expensive resource stuff that gets turned on. Like better shadows and more lens refractions.
2. Yes, we will look into fixing night time issues.
3. It's actually because we use a simple tool for arranging lip sync on audio files. So it's a shapekey issue.
4. Locomotion will be updated soon.
5. Third person camera controls are on the list of things to add updates too.
6. Turning down the brightness makes it dark? Weird.
7. Yep, the map is a different element then the ui. We will work on it but it's a very low priority compared to the rest of the game being made.
8. UI functions first before we make art to replace it all.
9. Strange in what way.
10. You mean when the player throws a stone? And that there is no fall off on the volume?
11. We will start with languages people have requested but they will all be machine translated. We will make players aware of this in the menus. Not sure what you mean by "like under contract" can you elaborate?
So what parts did you like of the demo? Let's do the positive now.